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Help Centre
TERMS AND CONDITIONS
1. General
1.1. Following are the Chasebet Website Terms and Conditions (Terms) for Chasebet account holders. In the Terms and Conditions, Website refers to chasebet.com.au and Chasebet may be referred to as Our, We or Us. A "Client" is a person who holds an Account, and any reference to "You", "Your", "Their" or "member" in these rules is a reference to a Client.
1.2. Chasebet is licensed by NSW Greyhound Welfare and Integrity Commission (GWIC), in the state of New South Wales, and regulated by the Office Liquor Gaming and Racing, (OLGR) to accept bets (wagers) on course on race days and by the internet on a global basis twenty-four hours a day.
1.3. By opening a Chasebet betting account and/or by placing a bet on the Chasebet website, you agree to be bound by the Terms set out below. It is your responsibility to read and understand the Terms. By opening an account on the website, you are deemed to have read and accepted these Terms and Conditions, Chasebet's Privacy Policy and other relevant material posted on the Chasebet website and/or App.
1.4. As an account holder you are not allowed to duplicate or republish any content published on this website without written authorisation from Chasebet management. To request please email [email protected] and allow upto 14 days for response.
1.5. Chasebet reserves the right to modify the Terms and Conditions without notice to the account holder. It is your responsibility as the account holder to be aware of any changes to the Terms and Conditions as outlined on the website.
1.6. In order to open a betting (wagering) account with Chasebet, you must be aged 18 years or older.
1.7. You agree that the service offered by the Chasebet website / app is the ability to place a bet (wager) using the Internet with possibilities of a win, draw, or a loss.
1.8 Depositing to your Chasebet is an acknowledgement that you are purchasing a top up to your betting account and are bound by the Terms and Conditions of the account and betting.
1.9 All transactions are subject to AML (anti money laundering) & CTF (Counter-Terrorism Financing) Act requirements, Racing and Sporting authorities requirements and other relevant Acts such as, but not limited to the Crimes Act.
1.10 All matters not expressly covered within these terms and conditions are at the discretion of Chasebet management.
2. Account Holder Responsibility
2.1. Account holders are responsible for ensuring that their account details, including full name, email address, mailing address, telephone contact number and payment/bank details (including any debit card expiration details), are accurate and kept up to date and to notify Chasebet immediately of any incorrect account details. In the event that an account holder has not kept their account details up to date, Chasebet reserves the right to suspend the account. Chasebet may also request proof of your account details at any time in order to ascertain that your account details recorded on the website are current and accurate.
2.2. The account holder agrees that by registering with Chasebet, that their contact details, including their email address, mobile number and mailing address, may be utilised by Chasebet to keep them informed about Chasebet's products, promotions, services and events. All information gathered, shall be handled in accordance with Chasebet’s privacy policy.
2.3. The account holder should be aware that Chasebet is obliged under Law, Commonwealth and State Racing Legislation and Registrations to provide select and approved external organisations with access to your personal information and account activity. Chasebet will not be liable for advising a customer where requests for information have been sought. For example Racing Victoria in undertaking race fixing or prohibited substance inquiries and investigations may seek betting records.
2.4. It is the account holder's responsibility to ensure that they keep their website User ID and password confidential. Chasebet recommends account holders routinely change their password in line with best practice. 2.4.1 If an account holder suspects that their User ID and password may no longer be confidential, they must notify Chasebet immediately. Providing that Chasebet can satisfactorily confirm the account holder's identity, passwords can be appropriately reset. Upon notification of the new password details, Chasebet reserves the right to invalidate any future betting (wagering) or account transactions, which utilise the previous password details. Chasebet reserves the right to verify an account holder has met it's obligations of this clause.
2.4.2 Chasebet reserves the right to void bet/s and any subsequent winnings where by an account holder has allowed a third party to access their account for financial gain, market manipulation or other purpose.
2.5. Chasebet reserves the right to request that an account holder has only one account at any time. If it is suspected that an account holder has a duplicate account, which is in breach of these Terms, Chasebet will suspend all accounts and at its discretion may void any bets (wagers) in the accounts.
2.6. Account holders will be responsible for all bets (wagers) in which their Chasebet User ID and password are used for any activity on their Chasebet account, unless they have notified Chasebet in accordance with the Term and Condition 2.4 above. Any bet (wager) made via Chasebet where the account holder's Chasebet User ID and password have been used will be regarded by Chasebet as valid and may not be changed, cancelled or modified. If the account holder informs Chasebet that a bet (wager) was made in error as soon as practicable after the wager was placed (but no later than when the event has commenced) the initial wager shall only be voided at the sole discretion of Chasebet management. Notification should occur via Live Chat or [email protected].
2.7 Client shall assist, as reasonably possible, with Racing or Sporting Body Regulator Inquiry/Inquiries on event/s whereby placed bets have been identified by the Regulator as requiring further investigation. 2.8 Client may close their Chasebet account by;
2.8.1 Accessing the 'Account' menu on our website or app, then click on the 'Responsible Gambling' menu which will show Account Closure. Click on 'Close Account' button
2.8.2 Contacting Chasebet via email at [email protected]. Identification verification is required.
2.8.3 Speak with Customer Support via Live Chat 9am -9pm (Sydney Time). Identification verification is required.
2.8.4 Call (02) 8001 6427 - and follow any subsequent instructions. Please note, that making a phone call to us may not result in immediate account closure. Chasebet will action requests as swiftly as possible, with notice of account closure issued via email.
3. Account Holder Identification Requirements
3.1. Chasebet clients must provide us with adequate identification for the purposes of complying with the Anti-Money Laundering (AML) and Counter-Terrorism Financing (CTF) Act 2006 (C'wlth). The identification must have at least proof of name, age and current residential address. Further copies of identification may be requested at relevant deposits/withdrawals to ensure Anti-Money Laundering (AML) and Counter-Terrorism Financing (CTF) Act 2006 (C'wlth) compliance. The account holder is responsible for ensuring their personal details are maintained in a safe manner to prevent any third party using to open an account. Where an individual holds concerns for their information being used by a third party to open an account, please email [email protected] on how we may be able to assist.
3.2. We will attempt to verify your (the Account Holder's) identity automatically with an online identity verification company. If that process cannot verify your identity, we may request that you provide 100 points of identification to us.
3.3. Where you send identification documents to us, they must be clear and legible. We may also request, in our absolute discretion, that you provide originals or certified copies. If the documents are not in English, we may request that they be translated in a manner that is suitable to us. You are required to provide identification to the value of 100 points as per the table below (although we may, in our absolute discretion, request additional documents):
Points Document Type
• 70 points Passport, Birth Certificate or Citizenship Certificate. Note: only one item can be used from this category.
• 40 points Your name, photograph and signature on: Driver's Licence, Public Service Identification Card; Social Security Identification Card; Tertiary Student Identification Card.
• 35 points Your name and address verified by: Current or recent employer; Security Document; Mortgage; Land or Council Rates; Land Title Records.
• 25 points Your name on: Medicare Card; Mastercard; VISA Card.
• 25 points Your name and address verified from: Electoral Roll; Landlord; Public Utility Records or Driver's Licence that does not have a photo.
• 25 points Your name and address from: Trade or Professional Membership Records; Educational Records.
• 25 points Your name, address and phone number verified from the latest copy of the directory plus phone contact on that number.
3.4. Where documents are required to be sent to Us for manual verification, this information can be sent through live chat or via email ([email protected]). Images must be clear to ensure all details are legible.
3.5. Adequate identification must be received prior to the first withdrawal from the Account, and if not received before, Chasebet requires the identification within 3 days of the Client opening an Account. If the Client's identification has not been received at this stage the Account will be suspended and the Client will not be able to withdraw funds from their Account until verification has been completed. Please note that all bets placed prior to the Account being suspended will stand unless otherwise voided under our terms and conditions.
3.6. If a Client uses a Debit card to fund the Account, legible copies of the front and back of the card may be requested by Chasebet for its approval. Chasebet reserves the right at its discretion to refuse to accept a debit card including but not limited to in circumstances where the card is dishonoured. Debit cards used to fund a client's account must match the client's account details. Debit cards with a name other than that which is registered with Chasebet for the account in question may be refused and the account may be suspended until proof of consent is provided by the third-party cardholder.
Chasebet reserves the right to request a copy of the front and back of the card registered on the account at any time. Receipt of a card is no guarantee of account activation/re-activation. A request may also be made for the account holder to supply a photo of account holder with requested primary source document.
3.7. Where Chasebet has a reasonable suspicion that the account holder is not the true or beneficial holder of the account, it may request any further information it deems necessary to establish/confirm the identity of the account holder. This may include the provision of statutory declarations and certified copies of identification or financial documents. All certified documents must be produced in the English language, or they will be rejected. Chasebet reserves the right to carry out checks on the individual certifying documents and to get in touch with them to verify the validity of the document. Chasebet may in its discretion reject certified documents for any reason. Where source of funds are requested as part of an account review for Anti-Money Laundering (AML) and Counter-Terrorism Financing (CTF) Act 2006 (C'wlth) compliance, documentation must demonstrate depositing has come only from the Account Holder's account and is supported by legal source of funds (eg Salary/Wages, dividends, sale receipts). Chasebet may seek additional (unredacted) documentation to ensure the consistent trail of funds can be establisted to meet Anti-Money Laundering (AML) and Counter-Terrorism Financing (CTF) Act 2006 (C'wlth) requirements.
3.8. Should a client deliberately falsify any ID or any other details for any purpose associated with applying for an account or transacting on the account, Chasebet reserves the right to suspend the account and/or close the account without prior notification to the client. Instances of suspected fraudulent activity may be referred to the relevant authorities for further investigation.
3.9 Client upon registering an account with Chasebet confirms full details including legal name have been provided, client is over 18 years of age and not on the National Self Exclusion Register (NSER) also known as BetSTOP. Client must ensure all information entered is correct. If there is inaccuracies, you the Client must notify Chasebet via email; [email protected] immediately. Chasebet is not liable, including any subsequent loss, where a Client submits and/or fails to advise of inaccurate information personal information.
3.10 Chasebet reserves the right to close or limit at its sole discretion accounts held by persons which may have information not available to the general public at the time of bet placement. This includes but it not limited to players, their direct family and Club or Sporting bodiees staff or volunteers, Bookmakers, Bookmaker Clerks, Wagering Operator Staff, Trainers and Owners of any racing code in any juristriction, racing officials, Club Employees or volunteers.
4. Account Deposits and Withdrawals
4.1. Clients may deposit into their Account , direct deposit via debit Visa / Mastercard, direct transfer or PayID. Chasebet reserves the right to remove or restrict payment methods for account holders who reside outside of Australia.
4.1.1 Deposits and Withdrawals of $5,000 or greater shall be reported in accordance with AML/CTF requirements to relevant authorities. Customers may be requested to provide identification to meet relevant legal requirements.
4.1.2 Withdrawal requests are subject to account reviews to ensure eligibility requirements have been met as outlined in the terms and conditions. In there event there has been an error with the account at any point, resulting in adidtional funds being made available, Chasebet reserves to the right to amend withdrawable balance and shall provide notice to the client of such matters.
4.1.3 Where an account is on Temporary or Permanent Exclusion, withdrawal shall be completed via batch transfer to ensure account details are per those entered and no risk of errors.
4.1.4 Not all account will be eligible for withdrawals via PAYID / Osko Fast payment
4.2. Chasebet requires that the value of any deposit into an account holder's account be transacted prior to Chasebet authorising a withdrawal request from the account holder. Minimum odds of $1.50 for Sport and $1.80 for racing apply for transaction to be deemed valid.
4.3. Chasebet does not charge the account holder fees for financial transactions on Their account. However, the account holder may be charged a fee by their own banking institution upon depositing funds, or receiving funds from the Chasebet account. This is the account holder's responsibility to pay. Chasebet reserves the right to pass on fees incurred by the business on financial transactions.
4.4. Chasebet will only credit your account for a direct deposit when the money is received and will not rely on copies of receipts as proof.
4.5. Account holders must have satisfactorily completed the account identification process as explained in section 3, prior to any account withdrawal being processed.
4.6. The bank account that You nominate in your account details must match Your name registered by Chasebet as the account holder. We may request that you provide a bank statement to ascertain that Your account details match.
4.6.1 Total Withdrawal Requests which exceed $10,000 AUD in a 48hours period may be required to be processed overnight or in a method deemed appropriate by Chasebet and/or relevant authorities to satisfy AML/CTF controls. Chasebet will make reports with relevant authorities as required to meet AML/CTF requirements.
4.7. If Chasebet credits your nominated bank account with funds in error, it is the account holder's responsibility to notify Chasebet and return those funds to Chasebet in a timely manner. Chasebet may suspend Account Holders account until matter is resolved.
4.8 Chasebet requires all deposits to be cleared and accessible funds prior to any withdrawal is processed. Clients using PAYID must ensure they are depositing from the identical account which is listed on their Chasebet account for withdrawals. Where these do not match, funds will not be received by Chasebet.
4.9 Account holders are solely responsible that withdrawal account are both their own and correct account. Any lost funds due to incorrect details being entered cannot be guaranteed with assurance from Chasebet, however will endeavour to assist the client in recovering funds from the bank.
5. Fraud
5.1. Chasebet reserves the right to withhold deposited funds and/or winnings from resulted bets (wagers) when we believe any deposit made by the account holder has been misused or used fraudulently. Any matters of inappropriate or fraudulent use of any deposit will be reported to the relevant authorities. Chasebet may also permanently close the account holder's account.
5.1.1 - An authorised electronic betting bookmaker must inform his or her clients that betting transactions conducted electronically may be observed, recorded and analysed by the relevant controlling body or L&GNSW
5.1.2 - A privacy policy and a code of practice approved by the relevant controlling body is available to customers on our website explaining how personal information collected in the general course of business on an electronic betting system is stored, protected and made available to the controlling body and L&GNSW. See Privacy Policy here; Best Online Racing and Sports Betting | Chasebet
5.1.3 - Account Holders acknowledge and agree that the relevant controlling body may provide access to all records of an Electronic Betting System to NSW Police, L&GNSW Inspectors and any other person as required by law or to persons authorised by the bookmaker to have access to such records.
5.1.4 - Chasebet (Bookmaker) must allow a person authorised by section 26(l) of the betting and racing Act. 1998 or by the relevant controlling body to inspect any computer terminal or electronic device being used by the bookmaker. (Police, inspector, controlling body)
5.1.5 - A bet can be cancelled in the case of a misquoted dividend (whether human error or not) being the product of the odds-on offer for a bet and the betting stage wagered, or incorrect bet type issued as a result of a computer or technical malfunction or where there is evidence of fraud.
5.2. Chasebet reserves the right to close the accounts of, and void any or all bets (wagers) made by any person, group, or corporation in an attempt to defraud Chasebet. In this matter, betting accounts may be closed or suspended without giving any notice to You, the account holder. Chasebet may also monitor your account and betting (wagering) if we suspect potentially fraudulent activity.
5.2.1 - These Bookmaker Electronic Betting Conditions, any Ministerial Conditions and any betting rules, policies or conditions of the relevant controlling authority as well as the relevant bookmaker betting rules must be posted and published on the bookmaker’s internet site. These to include: Links to Bookmaker rules which will need to be referenced for each:- Greyhound Racing Rules, Greyhound Racing Act 2017, Greyhound Racing Regulation 2019, Betting and Racing Act 1998, Unlawful Gambling Act 1998, Totalizator Act 1997
5.3. Chasebet reserves the right to close or suspend the Accounts of, and/or void or allow to stand any or all bets made by any person where, in Chasebet's reasonable opinion, the Account has not been operated with integrity and/or the bet has not been placed on a good faith basis including (without limitation) where a person:
i. Knowingly exploits, or intentionally seeks, to exploit a person, market or a rule (including by deception)
ii. Seeks to manipulate or is part of a syndication seeking to manipulate the outcome of a market (whether or not for personal gain)
iii. Receives an unjust advantage from information which is not known or accessible to the general public
iv. Is colluding and/or working as part of a collaboration or syndication (manipulating market prices and/or using multiple accounts to place bets within a short time of each other to maximise pricing and/or promotional benefits)
iv. Intentionally abuses an inadvertent error in the description or timing of a market (whether before or after Chasebet corrects the relevant descriptor).
v. Is found to be involved in irregular betting activity
6. Chasebet's Reserved Rights
6.1. Chasebet does not allow any person under the age of 18 years to hold a betting (wagering) account. If any child has access to the computer You use to log into and access the Chasebet website, it is Your responsibility to prevent underage persons from accessing Your Website account.
6.2. If any price displayed on the Chasebet Website is clearly in error, We reserve the right to cancel any bets placed at the incorrect price. Where possible Chasebet will attempt to notify account holders of any such cancellation by email and/or telephone.
6.3. Chasebet has made considerable efforts to ensure its betting (wagering) business operates in a fair, prompt and accurate manner. Save to the extent permitted by law (and only to such an extent), Chasebet excludes all warranties (express or implied) relating to its betting (wagering) business and shall not have any liability for direct, indirect or consequential loss, damage, expense or injury suffered by any account holder.
6.4. Subject to condition 6.3, and other relevant conditions, Chasebet's liability in respect of any claim or loss shall be limited in amount to the relevant bet (wager) placed by an account holder.
6.5. Chasebet reserves the right to void, in its sole determination, any or all bets (wagers) made by any individual or group of people acting together either in an attempt to defraud Chasebet, or to gain financial benefit through the manipulation of Tote-based dividends, fixed and/or official starting prices. This can include persons, relatives, organisations, bookmakers and their employees. Chasebet reserves the right to suspend accounts pending the outcome of an investigation, where required.
6.5.1 Chasebet reserves the right to void, in its sole determination, any or all bets (wagers) made by any individual working as part of a collaboration or syndication (multiple accounts placing bets within a short time of each other to maximise pricing and/or promotional benefits)
6.5.2 Chasebet reserves the right to void, at its sole determination, any or all bets (wagers) made by any individual in which it is suspected is betting with or on behalf of any self-excluded, including themself (including NSER registered members).
6.5.3 Chasebet reserves the right to void, in its sole determination, any or all bets (wagers) made by any individual using the same IP address as another member, including those living at the same address who is considered to be: self excluded, NSER registered, restricted to minimum bet limits, ineligible for promotions, part of a collaboration/syndication or joining to receive bonuses.
6.6. Chasebet actively monitors traffic to and from the Website including VPN use and IP Addresses. Chasebet reserves the right, at its sole discretion, to block access where suspicion of account use is not by the named account holder, automated or robotic activity has occurred. Chasebet will suspend accounts under suspicion of this violation of account usage and hold funds pending an investigation. Accounts deemed to be in breach after investigation may result in bets being voided, this also includes use of multiple accounts and devices. Account holder must be able to demonstrate they have not used VPN, automated or robotic systems to place wagers where investigations include these considerations.
6.7. You may only receive bonus bets via one IP address (Internet Protocol) or household address unless pre-approved by Chasebet management. Bonus bets are provided at Chasebet's discretion and can be held back or withdrawn at any time if the Account is closed, used incorrectly or fraudulently. If we have reason to suspect you are using bonus bets as a source of match betting or promotional arbitrage, Chasebet reserves the right to close your Account or void all bonus bets/winnings at our discretion.
6.7.1 You may only have one account per IP address (Internet Protocol) and/or household address unless pre-approved by Chasebet management.
6.7.2 Any client who lives at the same address as another member who is self excluded, including NSER registered (Betstop), restricted to minimum bet limits or not eligible for promotions is NOT eligible to open an account with Chasebet and if deemed to have done so will have account closed and any bets placed may be deemed void at the sole discretion of Chasebet.
6.8. Any Eligible Customer with a hidden or unidentified I.P address or deemed to be using a VPN may be reviewed for bonus bet eligibility. Chasebet also reserves the right to close your account or void all bonus bets/winnings if we have any reason to suspect suspicious activity through the use of a VPN or an unidentified IP address. Measures are required to ensure compliance with AML/CTF and Interactive Gaming Act; that the account holder is the legitimate account user.
6.9. All bets (wagers) with Chasebet are deemed to be placed and received in New South Wales, Australia. These terms and conditions shall be governed by and construed in accordance with the Laws of the State of New south Wales and each account holder irrevocably submits to the exclusive jurisdiction of the New South Wales Courts in respect of any dispute or matter arising from these Terms and Conditions. If an account holder wishes to make a complaint about Chasebet they may do so through the OLGR website. 6.10 Chasebet reserves the right to apply limits, including removal of markets, products offers and/or promotions at its sole discretion.
6.11 Chasebet.com.au provides race analysis, comments and tips for the use of it's clients. Individuals / Clients are responsible for ensuring selections and any subsequent bet are made of their own choice. Chasebet is not liable for loss of funds / wagers where a tip or analysis is incorrect and/or does not result in a win.
7. Bonus Bets & Promotions
7.1. To the extent that a situation or issue arises for which these terms and conditions make no provision, Chasebet also reserves the right to decide regarding such situation or issue in its sole and absolute discretion. Such decision will be final and binding.
7.2. Applied offers, promotions and tokens are a genuine offer intended for recreational gamblers only and the promotion is not to be used in conjunction with any other offer. Eligible offers shall only be issued by Chasebet, not third parties. If unsure, please check with Live Chat.
7.3.1 "Deposit Bonus Promotion" means a promotion whereby a Bonus Bet is placed in an existing Chasebet Account when a Client responds to a "Deposit Bonus Promotion" by depositing a minimum amount in the Client's Account, as specified in the promotion. Bonus applied expires after 14 days from applied. Limit applies to events Bonus can be used on, including limit of 1 bonus bet per eligible event.
7.3.2 All first deposits (defined as a players first ever deposit with Chasebet) relating to “Deposit Bonus Match Offers” require a minimum turnover requirement equal to two times initial deposit on prices of $2 or greater, turnover requirements exclude bonus bets and special boosted price offers with restricted bet amounts.
7.3.3 All second and subsequent deposits relating to “Deposit Bonus Match Offers” require a minimum turnover requirement equal to two times initial deposit on prices of $1.5 or greater, turnover requirements exclude bonus bets and special boosted price offers with restricted bet amounts.
7.4. A "Winning Bonus Promotion" means a promotion whereby additional capped winnings (excluding stake) are paid to a Client in the form of a Bonus Bet or Cash return on markets specified in the promotion. These include, but are not limited to, "Winners Bonuses" promotions. Individual terms and conditions will be displayed with individual promotions.
7.5. A "Refund Promotion" means a promotion whereby a Client's bet stake is refunded to a Client (in the form of a cash credit or a Bonus Bet credit to a Chasebet Betting Account) as specified in a promotion. Eligible events are limited to Australian races, minimum 8 runners, minimum runner odds $1.80. Other conditions are displayed where possible on promotions page for individual tokens and events. SGMs have minimum $1.20 leg value requirement and aggregrate of $3.
7.6. A "Reward Bonus Bet Promotion" means a promotion whereby a Bonus Bet is placed in a Chasebet Account as a result of the Client successfully completing a pre-determined action as specified in a promotion and includes a Matched Stake promotion.
7.7. The promotions referred to in paragraphs 7.3, 7.4, 7.5 and 7.6 are collectively referred to in these Rules as "Bonus Promotions" and the bonuses awarded pursuant to these Bonus Promotions are collectively referred to in these Rules as "Promotional Bonuses".
7.8. Any promotion that may result in the awarding of Promotional Bonuses can only be entered once per Client/residence/IP address/computer/smartphone/tablet. Chasebet may determine, in its sole discretion, whether it believes different entries or accounts are associated with the same person.
7.9. Bonus Bets can be used only on Racing and Sport markets available at the time of placement, excluding Entertainment or Politics markets and any other markets specified in the specific promotion terms and conditions. Only one Bonus Bet (from any promotion) can be used per event or match.
7.10. Unless otherwise approved in advance in writing by Chasebet, the maximum Bonus Bet wager on any one event is $100. Max Limit liability of $1,000 Australian events. $0 international events including NZ subject to variation per event) and 1 per eligible event
7.10.2 Chasebet reserves the right to limit a client's bonus bet maximum bet and maximum liability at its discretion.
7.11. Minimum Bonus Bet wager is $10. If there is less than $10 in the Bonus Bet wallet, then the whole amount must be used at once. If the Bonus Bet wallet contains more than $10 then the Bonus Bet wager can be $10 or more.
7.12. For winning Bonus Bets, winnings will be paid excluding the initial Bonus Bet stake. This means that if a Bonus Bet to the value of $100 is placed on a selection paying $2.50, the net winnings paid will be $150, (i.e. $250 less the $100 Bonus Bet).
7.13. Chasebet reserves the right, in its absolute discretion, to refuse to allow a Client to participate in Bonus Promotions.
7.13.2 Chasebet reserves the right to reverse any bonuses earned inadvertently, where a client is not eligible for promotions, even where a client may still be able to view the promotion.
7.13.3 Chasebet reserves the right to reverse any bonuses earned inadvertently, where a client is limited to minimum bet laws (MBL's)
7.14. Clients considered to be abusing Bonus Promotions by any means (or breaching these terms and conditions) may have Promotional Bonuses, and any winnings from such Promotional Bonuses cancelled or revoked.
7.15. If the identification requirements have not been met within 3 days of opening a Chasebet Account, the Account will be suspended and Promotional Bonuses and/or any winnings resulting from Promotional Bonuses will be declared null and void.
7.16. Unless otherwise authorised in writing by Chasebet Management, the maximum winnings payable on any Bonus Bet wager is $1000 (AUD). This maximum payout of $1000 also applies to any exotic bets with an unknown payout at the time of the bet being placed. Maximum 1 per eligible event
7.16.1 Chasebet reserves the right to amend any inadvertently "paid" bonus bet which is paid at an amount above $1000, including where a bonus bet has been accepted in the system prior to the event to return above $1000.
17.16.2 Chasebet reserves the right to cancel any bonus bet either before or after the result if Chasebet has any suspicion or reason to believe that Chasebet has been deceived or manipulated, including but not limited to clients miss representing themselves, more than one client colluding together, multiple bonus bets being placed on the same race by the same or connected accounts or any attempt to use the bonus bets to defraud Chasebet.
7.17. A Bonus Bet will expire seven (7) days after the Bonus Bet has been awarded if it has not been used (the event can be any time in the future), unless otherwise specified in the promotion's terms and conditions.
7.18. Chasebet reserves the right to cancel, change or suspend any promotion at any time without notification.
7.19. A Bonus Bet resulting from inserting a Promotional Code or Voucher for any promotion is subject to the same terms and conditions as general Bonus Promotion, unless otherwise specified in the promotion's terms and conditions.
7.20. Bonus Promotions may include specific terms and conditions related to when Bonus Bets can be used, i.e. restricted to use on specific events, or with a specific expiry date and Clients should read the restrictions, if any, disclosed in any additional terms and conditions. Bonus Bets cannot be used to earn additional Bonus Bets. 7.21 Promotions are limited to one per event, with the first promotion used by You deemed as the valid promotion use, all other promotion use on the same event may be voided. Where a promotion used on a multi bet, no further bonus shall be able to be used on those legs even if the multi is unsuccessful.
7.22 Each Way Bonus Return Promotions on nominated event will return the maximum of the advertised stake, with the win and place value to be of equal value, cash bets only. For example client place $75 win and $40 place, return shall be $80 being the equivalent of $40 e/w - equal win and place stakes. Bet must be cash bet only, first eligible bet in nominated race, 1 bet per race eligible, fixed odds markets only. Stake return on 4th result per correct weight pusblished results. 7.23 Exclusive markets - max stake as per advertised conditions. Winning bet is deemed where nominated/listed team or runner wins the stipulated race or event outright (dead heat or draw is not deemed a win). Clients wishing to place a wager greater than the advertised limits for promotion price need to use standard market, whereby minimum bet limit will be met. Chasebet may suspend or close the market where there is price changes and/or scratchings to warrant suspension of the market ahead of advertised close. Deductions may apply to returns where late scratchings occur once markets are open. 7.23.1 - first or last try scorer exclusive markets requires one of the listed players to score the first try or last try in the nominated game as listed on NRL.com.au. Try constitutes an awarded try whereby the player scoring is award 4 points to the team score. Last try shall be the last try of the overall event including over time where it is required.
7.23.1 - Jockey battleground; Nominated Jockey to win the most races on nominated date (correct weight results - cumulative). Eligible Rides to apply at the prime metropolitan venue eg; James McDonald for rides only at Randwick, Blake Shinn for rides only at Moonee Valley, William "Willie" Pike for rides only at Belmont. Dead heat counts as half win, Draw outcome represents where two or more jockeys end with the same number of wins (based on correct weight results) for the nominated date. 7.24 SGM Cashback promotions require a combined odds of $3, with a minimum per leg value of greater than $1.12. Chasebet reserves the right to void and promotion value returned where these conditions are not met
8. Placement and Acceptance of Bets
8.1. All bets on an Account are placed and received in the State of New South Wales, Australia.
8.2. Subject to these Terms, Chasebet reserves the right at any time to refuse any bet or part of a bet without providing a reason or advance notification. The circumstances in which we may refuse a client’s bet include but are not limited to:
i. a Client is or may be less than 18 years of age;
ii. a client is or may be betting on behalf of a person who is less than 18 years of age;
iii. a client is or may be in breach of these Terms.
iv. a client is or may be in breach of any applicable law; or
v. a client’s proposed bet would present an unacceptable liability risk to our business.
vi. betting on behalf of another person.
Whether there is an unacceptable liability risk to Us for the purpose of this Rule is at Chasebet's discretion.
8.3. In the case of wagers accepted by Chasebet in accordance with these Rules:
i. Except in the case of "In the Run" wagering, wagers may only be accepted up to the advertised start time, actual start time, or such earlier time as dictated by Chasebet.
ii. Except in the case of "In the Run" wagering, if a wager is inadvertently accepted in respect of an event after its start time, the wager shall be deemed to have been made invalidly and will be refunded to the Client. For the purpose of this clause, "inadvertently" means that Chasebet had no knowledge that the event in question had started and the wager was accepted. Chasebet reserves the right to remove or limit client activity where a client has placed a wager on an event which has commenced, and in Chasebet's opinion has done so to gain an advantage. Clients which identify bets have been placed in error after event commencements should alert Chasebet immediately via Live Chat or [email protected] to prevent removal of markets.
iii. "In the Run" means placing a wager on a Chasebet nominated market after an event has commenced and is in progress.
iv. In such cases, once an event has commenced, the event market will close and a new "In the Run" market will commence.
v. Chasebet may take "In the Run" bets on Chasebet - nominated events. In such circumstances, markets may be displayed on the website as "Live Betting" and Chasebet Account holders can call our office to obtain markets. In compliance with the Interactive Gambling Act 2001(Cwlth) "in the run" wagers will not be accepted over the Internet and may only be accepted over the telephone.
8.4. In the case of internet wagers, Chasebet has absolute discretion over which odds, prices or lines ("Odds") it may choose to offer a client. Chasebet reserves the right to refuse to accept a wager in its absolute discretion. All Odds (including fixed odds) displayed on the Chasebet website or apps are indicative only until the Client has logged in to their account and may change before the wager is accepted by Chasebet. The only Odds offered by Chasebet are those that are displayed after the Client has logged in, and at the time the wager is confirmed by a Client. All Odds offered to a Client are subject to the wagering limits as described in these Rules and are subject to variation until the time a wager is accepted by Chasebet. For tote derivative products, the final price is not known until dividends are declared.
8.5. In the case of telephone wagers, Chasebet has absolute discretion over which Odds it may choose to offer a client. The Odds offered by Chasebet are those outlined to the Client by the telephone operator at the time of the Client making the wager. All Odds offered to a Client are subject to the wagering limits as described in these Rules and are subject to variation until the time a wager is accepted by Chasebet. For tote derivative products the final price is not known until dividends are declared.
8.6. When a client is making a bet on their Account via the Internet, it is only accepted once the Client submits the bet and a confirmation is received by the Client. This will be accompanied by a bet receipt number.
8.7. When a client is making a bet on their Account via the telephone, the Client is responsible for quoting the correct Account details (including username and password). When a bet is made by a client via the telephone, it will be read-back by the Chasebet representative. A bet is accepted when a client either indicates agreement with a bet after it has been read-back to the Client or, if the Client does not disagree with the bet details, when read-back to the Client before the telephone call ends.
8.8. In the event a telephone conversation between a Chasebet representative and a client in which a bet is being placed is interrupted for any reason (including a mobile phone dropping out) prior to the conclusion of the conversation, any unconfirmed bet will be deemed not to have been entered into. In such circumstances, it is the responsibility of the Client to contact Us promptly to confirm the bet the Client wishes to place.
8.9. OLGR, as per the Rules of Racing, records all telephone conversations between a Client and Chasebet, when Clients are placing a bet, making a complaint or making a query regarding their Account. The Client agrees to such recordings being made. Where a "Dispute" (defined below in 7.10) occurs which cannot be resolved between the Client and Chasebet, the Client agrees that the recording(s) and/or any records of a Client's transactions via the Internet may be made available to the adjudicator of the Dispute to enable the Dispute to be determined in accordance with these Terms. All records of voice recordings will be securely retained by us in accordance with our privacy obligations for regulatory purposes.
8.10. In these Terms, a "Dispute" includes any dispute or matter between Chasebet and a Client arising from these Terms or relating to the products and/or services provided by Chasebet to Clients. All wagers are placed and received in New South Wales, Australia. These Terms shall be governed by and construed in accordance with the Laws of New South Wales, Australia. Where a Dispute cannot be resolved between Chasebet and a Client, or by reference to OLGR , the parties irrevocably submit to the exclusive jurisdiction of the Courts of New South Wales, Australia.
8.11. Clients are unable to change or cancel a bet once the bet has been accepted by Chasebet, unless the Client informs Chasebet as soon as practicable after the wager was placed (but before the event has commenced) that the wager was made in error and the initial wager shall only be voided and replaced with another wager, at the sole discretion of Chasebet management.
8.12. The minimum bet on the Internet on an Account is $1 (AUD).
8.13. In any sporting event where there is a flat line (i.e. 7.0), and the result falls on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
8.14. In any MultiBet or parlay, if a leg is voided for whatever reason, then the MultiBet is re-calculated minus that leg. i.e. If a Tennis player were to withdraw from a game which was included in a four-leg multi, the multi is revised to a three-leg treble.
8.15. Unless otherwise agreed or otherwise referenced in these terms and conditions, the maximum amount that may be paid out on any internet cash wager (either single, exotic or multiple wager) is:
* Metropolitan Gallops: $15,000
* Provincial Gallops: $10,000
* Harness: $7,500
* Metropolitan Greyhounds (excluding maiden races): $7,500
* Provincial Greyhounds (excluding maiden races): $5,000
* All Greyhound Maiden Races: $2000
*International Racing events (Thoroughbred, Harness and/or Greyhounds); $5,000
8.16. The maximum telephone or internet wager (or series of telephone or internet wagers) that Chasebet is compelled to accept at the Odds it offers, is that wager amount so prescribed by law that when applied to the applicable Odds offered and the circumstances of the wager, would result in the maximum amount Chasebet is compelled by law to pay out on any wager or series of wagers (betting limits). The Chasebet Website is bound by each states and codes minimum bet laws.
8.17. "All-In Betting" means regardless of whether a competitor starts or completes the event in which a bet is placed, all bets stand and no refunds shall be payable or deductions apply.
9. Results
9.1. Where an event or match is postponed and rearranged to take place within 48 hours of the original scheduled starting time, all wagers will stand. If the event or match is rescheduled to take place more than 48 hours later than the original scheduled start time, all wagers will be void and stakes refunded. Affected multiples will be recalculated, excluding that leg. Please note that individual sports rules stating a different time period will override this Rule.
9.2. In the case of sports betting and all other contests that involve a set length of play or time limit, players must play and the event must run to the conclusion of the designated time, to be considered official for betting purposes. Please note that individual sport rules that state otherwise will override this Rule.
9.3. Unless otherwise stated, in the event description or individual sport rules, overtime periods or extra time periods will count towards the final result, except in relation to soccer (see individual sport Rules for soccer below). Other individual markets noted as excluding extra time or overtime, and individual sports rules stating that extra time or over-time does not count will override this Rule.
9.4. For multiple wagers, if any leg/legs are void, the multiple wager will be recalculated excluding the voided leg/legs.
9.5. Unless otherwise stated, Chasebet does not offer traditional Each-Way betting. The specific Rules for "Win and Place" for horse racing wagers are as follows:
i. where there are 8 or more runners in a race, a place dividend shall be paid on 1st, 2nd and 3rd and where the Client takes "Fixed Odds Each Way", the dividend paid for a place shall be the declared middle tote dividend.
ii. where there are 5, 6 or 7 runners in a race, a place shall be paid on first and second places only and where the Client takes "Fixed Odds Each Way", the dividend paid for a place shall be the declared middle tote dividend.
iii. where there are less than 5 runners in a race, the wagers shall be "Win Only"; and
9.6. A "Dead-Heat" occurs when two or more competitors are officially declared to have finished equal. This applies to both winners and place getters in a single event. Unless otherwise stated, the following rule, known as the "Dead-Heat Rule" applies:
i. in the event of a Dead-Heat where dividends were not offered by Chasebet on such an outcome, bets will be paid at the face value of the ticket divided by the number of competitors tying for that place.
ii. in any event for which each way betting is available, place ties will be paid such that the place portion of the face value of the ticket is multiplied by the remaining number of places available and divided by the number of competitors tying for those available number of placings;
iii. in the event of a Dead-Heat where odds were offered by Chasebet on such an outcome, then all win or place bets are losers and the draw option is paid as the winner;
9.7. Account holders are unable to change or cancel a bet once Chasebet has accepted the bet (wager). Such bets (wagers) shall only be modified and/or replaced with another bet (wager) at the sole discretion of Chasebet management.
9.8. All dates and times published by Chasebet are indicative only. Bets (wagers) will be accepted up to the advertised start time of the event or a time as determined by Chasebet in its sole discretion. If a bet (wager) is erroneously accepted by the Website after the start time of an event, Chasebet reserves the right to cancel the bet (wager).
9.9 Chasebet pays on official results
9.10 In the event of a Protest, paid bets will be reversed and new results settled. For Fixed Odds win and/or place bets, a protest payout of $1,000 may apply for recreational accounts and bets only. Bets which differ greter than 5% on client average stake may be considered not in line with client's recreational behaviour and therefore protest payout not apply. Protest Payout shall not apply on any bet type other than win and/or place fixed odds Thoroughbred Racing in Australia.
Responsible Gambling
10.1. You, the account holder, are able to establish a self-determined limit that you may spend on bets (wagers) in the account details section of the Website.
10.2. Chasebet will endeavour to make every reasonable effort to prevent self-excluded account holders from returning and using our services. If you wish to self-exclude yourself, send a written request via email to [email protected] and your account will be suspended indefinitely. For general information on responsible gambling and to seek help for problem gambling please call 1800 858 858 or use the gamblinghelponline.org.au link here which will direct you to the relevant services in Your state or territory.
10.3. If you are a self-excluded account holder and/or NSER registered (Betstop), you must not attempt to open an account or place any bets (wagers) with us in your name or any known associates name. If you open a duplicate account whilst you are self-excluded, you are in breach of our terms and you are fully liable for Your actions and for all activity and bets (wagers) placed on Your account.
10.3.1 Any person living with a self-excluded account holder, including NSER registered (Betstop), must not attempt to open an account or place any bets (wagers) with Chasebet without written consent from Chasebet management. Any client who does will have their account closed and at the sole discretion of Chasebet may have their bets voided.
10.3.2 Any client who has had an account closed with Chasebet through NSER registration (Betstop) must provide evidence that they are no longer NSER registered before opening or attempting to open a new account with Chasebet.
10.4. Chasebet does not market or promote to individuals younger than 18 years old, and we do not market to individuals for whom, in our opinion, gambling has become a problem. 10.5. BetStop
BetStop is a national self-exclusion register, where an individual can self-exclude from all online & phone wagering services providers licensed in Australia. The self-exclusion is for a minimum term of three months and a maximum of lifetime.
More information can be found at ACMA https://www.acma.gov.au/betstop-national-self-exclusion-registertm
Or at the BetStop website, also where individuals can register https://www.betstop.gov.au/
Or call BetStop between 9 am to 9 pm (AEST/AEDT) Monday to Friday, except national public holidays, on 1800 238 786.
11. Racing (Thoroughbred/Harness/Greyhounds)
11.1. Where a race meeting is transferred from one racecourse to another, all betting Rules will apply as if the meeting was not transferred.
11.2. If a race meeting is postponed, all wagers on the postponed meeting are cancelled.
11.3. Where a race meeting is transferred from one racecourse to another, the limit shall be for the course on which the meeting should have been held.
11.4. Where there are eight (8) or more runners in a race, a place dividend shall be paid on first, second and third places.
11.5. Where there are seven (7), six (6) or five (5) runners in a race, a place dividend shall be paid on first and second places only. When a Client has bet on a Tote based product, Place wagers will pay down to however many placing's the major Australian TAB's determine as appropriate for that bet type. Major Australian TAB's shall be defined as the Victorian TAB (STAB), the NSW TAB, the Queensland TAB (UBET).
11.6. Where there are less than five (5) runners in a race, all wagers shall be on a "Win Only". If late scratching of a runner or runners reduces the field below five (5) runners, all non-tote place bets will be refunded if there is no possibility for a collect.
11.7. If a runner is scratched, all bets placed after the declaration of the final field, will be refunded on that runner (providing the bet wasn't placed prior to the barrier draw or box draw on an "All-In" basis). All other runners will be subject to a deduction, applicable to the face value of winning bets where the bet was placed at a fixed price, for either: Win, Each Way, or Place Only. In the event of a horse being withdrawn late by order of the stewards, all wagers will be paid as stewards direct, including deductions on remaining runners.
11.8. In the case of fixed price racing bets, if the time of bet placement is after the official time for the declaration of final acceptances for an event, bets placed after the time for final acceptances but before Chasebet makes any adjustment to the prices it has set for the event following a withdrawal shall stand subject to Chasebet's scale of deductions as applying to the prices offered by Chasebet for that contestant at the time of its scratching.
11.9. Chasebet strictly prohibits the placement of bets on any race after the official jump time as determined and announced by the relevant racing authority. If a bet is placed following the official jump time, Chasebet reserves the right, at its sole discretion, to suspend or void such bet. Where Chasebet elects to exercise such rights, no winnings will be paid out, and any pending payouts from such bets will be forfeited. Furthermore, if Chasebet determines that a user has repeatedly engaged in this prohibited activity, it may suspend or terminate the user’s account and permanently ban the user from using its services.
11.10. In the event of a field reducing in size from 8 runners to 7 or less runners, for wagers placed via the Internet, Chasebet will pay three dividends on all fixed odds place bets struck prior to the field being reduced. These wagers will be subject to relevant deductions as declared by the stewards.
11.11. In the event of a field reducing in size from 5, 6 or 7 runners to less than 5 runners, for wagers placed via the Internet, Chasebet will pay two dividends on all fixed odds place bets struck prior to the field being reduced. These wagers will be subject to relevant deductions as declared by the stewards.
11.12. In the event of a field reducing in size from 10 or more runners to 9 runners or less, for wagers placed via the telephone, Chasebet will pay three dividends on all each way fixed odds bets struck prior to the field being reduced. These wagers will be subject to relevant deductions as declared by the stewards. In the event of there being an odds-on runner in the field at the time the wager was struck then the place portion is paid at Middle Tote odds, regardless of field size.
11.13. If a client places a Fixed Odds Place wager over the Internet and there is only 5, 6 or 7 runners at the time of placement of the Chasebet only pays 1st and 2nd regardless of whether the Tote or other operators pay 1st, 2nd and 3rd dividends courtesy of late scratching.
11.14. If a wager on a horse racing event, apart from a wager placed on a Live Betting or "In-the run" market, is inadvertently accepted in respect of an event after its start time, the wager shall be deemed to have been made invalidly and the wager will be refunded to the Client's Account. For the purpose of this clause, "inadvertently" means that Chasebet had no knowledge that the event in question had started and the wager was accepted in good faith. A reference to "Live Betting Market" means a promotional market where a Client can place a fixed odds win bet on a horse racing event after it has begun.
11.15. Content such as form guides and speed maps are an accessory that may contain errors. While we try to correct reported faults or incorrect content as soon as we reasonably can, we make no guarantee that our betting platforms and any content within them are error-free.
11.16. Below is a description of Chasebet Racing Products on offer. Depending on the status of the race meeting, differing products will be available daily as stated on the Chasebet website.
11.16.1 Best Tote
This product is the "Best of the 3 Australian TAB Win Tote Prices".
For any Place Only or Each Way bet, all bets on Australian Racing codes are paid at Middle Tote, the middle dividend as declared by the 3 Australian TAB's. Where the range between the lowest paying tote to the highest paying tote is greater than 20%, Chasebet reserves the right to disregard the best tote price and pay the dividend based on the lowest paying tote plus 5%.
11.16.2 Exotics
For all Racing Exotics, (Quinella, Exacta, Trifecta, First Four and Quadrella) are paid at the final dividend declared by the Victorian TAB (STAB).
All exotic payouts are capped to a maximum of the pool total held by the Victorian TAB (STAB). We reserve the right to apply a payout limit across all Racing Exotics, in all codes. If a selected runner is scratched or declared a “non-runner” after the wager is confirmed, that portion of the wager will be transferred to the substitute favourite as declared by S-TAB.
11.16.3 Top Fluctuation
This product is the Best Price declared by the official On-Course Bookmakers Fluctuations. Unless otherwise permitted by Chasebet, Top Fluctuation wagers:
a) are only available up until 30 minutes to jump.
b) maximum payout of $5,000 (AUD)
11.16.4 Best of the Best (BOB)
This product is the Best of either, "Best of 3 Australian TAB prices" or the "Official On-Course Top Fluctuation". Best of the Best "BOB" is available on selected Saturday Metropolitan Thoroughbred meetings, as displayed on the Chasebet website.
Unless otherwise permitted by Chasebet, Best of the Best (BOB) wagers:
a) are only available up until 30 minutes to jump.
b) maximum payout of $5,000 (AUD)
11.16.5 Multi Bets
A Multi Bet (All-Up Bet) is the combination of numerous single bets which multiply the individual odds creating the total dividend. Chasebet accepts Multi Bets up to 20 legs, including a combination of Racing and Sports. Chasebet maximum dividend for this product is $1,001. Multi Bets cannot be placed on "dependant events". Maximum dividend $30,000 on a multi-bet excluding all multi's including maiden races and races including maiden runners where a maximum payout of $10,000 applies. Chasebet reserves the right to limit individual bets or account accessability where client seeks to manipulate payouts by including legs of $1.08 or less in order to increase overall payout.
11.16.6 Fixed Odds
Fixed Win and Fixed Place odds are the odds received at time of placement. Fixed odds are available on the Chasebet website, and may be subject to deductions where there is a scratching after bet placements (eg removal of emergencies) or declared late scratching. Once bets are confirmed, fixed odds are not subject to fluctuation (excluding applicable deductions).
11.16.7 Starting Price (SP)
Starting Price (SP) is the official final bookmaker's price when the race jumps. For all International Thoroughbred & Harness Racing, excluding French Racing, the final fixed price offered by Chasebet will be deemed as the Starting Price "SP". For all French Thoroughbred and Harness Racing where a Fixed Price is not offered by Chasebet, the official Starting Price "SP" will be as declared by the PMU (as per http://www.horseraces.pmu.fr). Starting Price (SP) for all other racing events will be the official final bookmaker's price (including tote derivative) when the race jumps.
The maximum win dividends payable for SP, STAB, Middle Tote and are:
a) $26 for Harness Racing.
b) $51 for Greyhound Racing; and
c) $101 for Thoroughbred Racing.
11.17. Where these Rules state that a dividend is to be paid as declared by a particular Tote, and that Tote fails to declare a dividend within ten (10) minutes of the other Australian Totes declaring a dividend, Chasebet will pay the dividend which is the lower of the dividends that were declared by the other Australian Totes.
11.18. Chasebet may cancel wagers where there are signs of pool manipulation which can include but is not limited to increase in pool size, dividends outside normal dividend combination parameters taking into consideration fixed odds of participants / runners.
11.19. Chasebet may place a limit on the payout (final odds) where there is reasonable suspicion of pool manipulation having occurred (e.g. Payout at the fixed odds SP place dividend or payout no greater than 100% higher than the next best Australian tote), subject to adjudication by the OLGR
11.20. If a tote pool goes down either on-line or via the telephone and the pools are distorted, then Chasebet reserves the right to omit these dividends when paying out. I.e. If the NSW Tote pool is down, the higher of QLD and VIC will be paid for Best Tote Products. For middle tote products, the dividend will be deemed to be the lower of the two declared dividends.
11.21. In the event that one of the Major Australian TAB's for promotional reasons or otherwise, returns elevated dividends due to them foregoing their normal take-out margin, Chasebet reserves the right to declare its Tote dividends at the higher of the other two Australian Totes. Only "Win Only and Each Way" single wagers will be eligible (Multi Bets are ineligible) and Chasebet management decision on the matter will be absolute and final.
11.22. If a meeting is abandoned or postponed to another date, single bets are void and wagers will be refunded. Affected Multi Bets will be recalculated excluding that leg.
11.23. Where a race meeting is transferred from one racecourse to another, all betting rules and limits will apply as if the meeting was not transferred.
11.24. Regardless of whether a Futures event (All in betting) has been abandoned, postponed or transferred from the original date, all bets stand until the completion of the event.
11.25. Chasebet reserves the right to cancel any bet where Chasebet considers the bet is unfairly advantaged regarding starting times of events.
11.26. Dead Heat Rule – In the event of a Dead Heat or Draw, where such an option was not offered for betting purposes, the ticket will be paid out at face value divided by the number of Dead Heating winners of the event. If the bet was placed at the tote product, Chasebet pays on the re-framed Tote dividends.
11.27. The Chasebet products and wager types are intended for Bona Fide Clients, that is, those clients who always act in good faith, sincerely, without fraud and who place wagers with Chasebet for the purpose of recreation and entertainment.
11.28. If no bet type is specified, the default bet type will be a Win Only Bet at the applicable Tote Based product.
11.29. At the discretion of Chasebet management, Tote pools under $1000 may be disregarded in the calculation of Best Tote and Middle Tote dividends.
11.30. Chasebet reserves the right to restrict the maximum dividend paid out for Win and Place bets to $101.
11.31. Subject to the conditions of our New South Wales Bookmaker's License, Chasebet reserves the right to refuse the whole or part of any wager.
Racig Exotics
12.1. All Chasebet Exotics are available via Internet./ App.
12.2. Chasebet Racing exotics are paid on winning combinations at the dividends declared by the Victorian TAB (STAB), excluding Metropolitan Thoroughbred Racing. Metropolitan Thoroughbred races are paid at the declared Middle Tote dividend of the 3 Australian TABs.
12.3. In the event of a jackpot, the Chasebet dividend is calculated by taking the Victorian TAB (STAB) Jackpot and dividing it by the number of $1.00 winning units. Where the total of winning units held by Chasebet is less than one, the flex % held is multiplied over the jackpot amount to determine the dividend.
12.4. In the unlikely event that the location where the wager is struck is not covered by the Victorian TAB, the dividend will be paid at the lower dividend displayed by the other two major Australian TAB's.
12.5. Notwithstanding maximum win limits detailed in section 8, Chasebet reserves the right to limit total payout to any individual(s) on any bet type. If the total Chasebet payout on any bet type exceeds the Victorian TAB tote pool, Chasebet reserves the right to limit the total payout to clients to the amount of the Victorian TAB pool on that bet type.
12.6. In the event of a Dead Heat for any of the place getters, there will be as many dividends as there are correct order combinations as declared by the Victorian TAB (STAB).
12.7. Chasebet operates on the following Exotics:
Quinella
A Quinella is when two runners are selected to place first and second in any order. If a selected runner is declared a "non-runner" or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re-calculated without the scratched runner.
Exacta
An Exacta is when two runners are selected to place first and second in the correct order. If a selected runner is declared a "non-runner" or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re-calculated without the scratched runner.
Trifecta
A Trifecta is when three runners are selected to place first, second and third in the correct order. If a selected runner is declared a "non-runner" or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re-calculated without the scratched runner.
First Four
A First Four is when four runners are selected to place first, second, third and fourth in the correct order. If a selected runner is declared a "non-runner" or scratched after the wager is confirmed, wagers will be refunded on every combination which includes the scratched runner and the combination stands and the wager re- calculated without the scratched runner.
Quadrella
A Quadrella is when the winners are selected in four consecutive races listed on the Quaddie Race card. If a selected runner is scratched or declared a “non-runner” after the wager is confirmed, that portion of the wager will be transferred to the substitute favourite as declared by S-TAB.
Flexi Betting allows you to take a Quinella, Exacta, Trifecta, First Four or Quadrella at an outlay to suit Your own budget. This way you can have multiple selections for a smaller outlay. Simply make Your selections and nominate the total amount you wish to spend on Your bet. Your bet will cost whatever you choose – and if you win you will receive a percentage of the full $1 STAB dividend.
For example, let's say you wish to box five runners in a Trifecta. This bet would normally cost $60 for a $1 unit. If you decide you want to spend $15, that's all it will cost. $15 represents 25% of a full $1 unit (total cost of $60), meaning if successful, you will receive 25% of the full $1 STAB Trifecta dividend. Thus, if the winning Trifecta dividend is $200 for $1, you will collect $50. The minimum wager for Flexi Betting is $1.
12.8. For Flexi Betting or Pick Your Own Stake wagers on Quinellas, Exactas, Trifectas, First Fours, and Quaddies, Chasebet pays all dividends and winning combinations as declared by the selected Tote subject to the limits set out above.
12.9. Unless otherwise stated in writing from Chasebet management, and subject to the above, for Metropolitan Thoroughbred venues, for Quinellas, Exactas, Trifectas and First Fours, Chasebet pays the dividend and winning combinations as declared by the selected Tote to a maximum payout of $15,000 per Client per event.
12.10. Unless otherwise stated in writing from Chasebet management, and subject to the above, for Non-Metropolitan Thoroughbred venues, all Harness venues and all Greyhound venues, for Quinellas, Exactas, Trifectas and First Fours, Chasebet pays the dividend and winning combinations as declared by the selected Tote to a maximum payout of $10,000 per Client per event excluding all maiden races and races including maiden runners where a maximum payout of $5,000 applies.
12.11. Unless otherwise stated in writing from Chasebet management, and subject to the above, for Quaddies, Chasebet pays the dividend and winning combinations as declared by the selected Tote to a maximum payout of $10,000 in all non-metropolitan Thoroughbred venues, all Harness venues and all Greyhound venues per Client per event; and a maximum payout of $15,000 applies to all metropolitan Thoroughbred venues per Client per event.
Unless otherwise stated in writing from Chasebet management, for all Exotics including quadrellas, where the Victorian Tote (STAB) pool is under $5,000 for the specific exotic, there is a maximum payout of $5,000 per Client per event.
For all Chasebet Exotics, where the event is in a location that is not covered by any Tote that is governed by an Australian State Government’s regulation, the dividend and winning combinations declared will be settled to a maximum payout of $5,000 per Client per event. Unless otherwise stated, for the purposes of these Terms, any race meeting conducted out of Australia shall be deemed to be a non-metropolitan Thoroughbred venue.
Where a leg of an Exotic bet is abandoned or declared "no race", the dividend for that Exotic bet will be paid or refunded in accordance with the Middle Tote dividend for Australian Metropolitan Thoroughbred Racing, and S-TAB for Non-Metropolitan Thoroughbreds, International Thoroughbred Racing, Harness and Greyhounds.
12.12 Racing Derivatives These can include; Head To Head, Favourite Out, Favourite vs Field, Inside vs Outside, Half vs Half and Odds vs Evens. For the avoidance of doubt, any winning selection in the Head to Head market must finish in the first 4 placings to be resulted as a winner.
In the event any runner is a late scratching after you have placed a bet then your selection will be refunded
Scratchings and Deductions
Australian Thoroughbred Bets Prior to the Official Price Commencing (25 mins Metro, 20 mins Provincial). For scratching that occur prior to the opening of an official market (usually available 25 minutes prior to the official race start time for Australian Metro Thoroughbred meetings and 20 minutes prior for Australian Provincial Thoroughbred meetings) Chase will apply a deduction as per the Schedule of Deductions table in the T&C's. This includes where markets are open and emergencies are listed.
Australian Thoroughbred Bets Post the Official Price Commencing (25 mins Metro, 20 mins Provincial). For scratching that occur after the opening of an official market (usually available 25 minutes prior to the official race start time for Australian Metro Thoroughbred meetings and 20 minutes prior for Australian Provincial Thoroughbred meetings) Chasebet will apply deductions as declared by the Stewards in the Official Price Portal.
International Thoroughbred, All Greyhound and All Harness Racing Bets. For scratching that occur after the declaration of Final Field, all bets placed are subject to deductions as calculated in accordance with the applicable Schedule of Deductions listed in the Schedule of Deductions.
13. Racing Futures Events - Thoroughbred, Greyhound & Harness
13.1 Futures betting is available on selected Thoroughbred, Greyhound and Harness events. There are two types of Futures events; Pre Nominations and Nominations -
13.2 Pre Nominations - All bets placed prior to the official nominations being declared are accepted on a Refund If Not Nominated basis. (i.e refunds will be provided for runners who are not officially nominated in an event after first nominations are taken). The rules for these events will be displayed on the race card indicating ‘Refund If Not Nominated’. No deductions apply for bets placed on these events.
13.3 Nominations - All bets placed prior to the declaration of Final Field are accepted on the basis that the event is All In. (i.e no refunds will be provided for runners who do not take their place in the final field. The rules for these events will be displayed on the race card indicating ‘All In’. No deductions apply for bets placed on these events.
13.4 Abandoned, Transferred and Postponed Meetings - Regardless of whether a Pre Nominations or Nominations Futures event is abandoned, postponed or transferred from the original date, all bets stand until the completion of the event. If the event is postponed and not held within seven days or less of the day of the original date, all bets will be refunded. If new nominations are taken for the event, all bets shall be refunded.
14.Athletics
14.1. Betting on the winner of an event is offered on an "All-In" basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meeting.
14.2. All bets will be paid on the official result as per the podium presentation. However, if a protest occurs and the official results change inside of 24 hours, then the event will be re-settled. No doping cases will be considered and as such, the result available 24 hours after the event will be deemed binding regardless of further protests or changes to the official result.
14.3. A participant that is disqualified due to an infringement (e.g. False Start) will be deemed to have taken part in the event.
14.4. For head-to-head matchups, both competitors must start the event.
15. Australian Rules Football (AFL)
15.1. Payouts are based on the official declared result. Any extra time played is included for betting purposes. For matches without extra time, a draw is always included for margin betting and any bets placed on either team to win by a margin will be considered losing bets in the case of a draw. In these matches, any bet placed on either side at the head to head option is paid in accordance with the ‘dead heat rule’ i.e. Half Face Value of the Ticket.
15.2. When a match is abandoned or postponed and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets are void and wagers refunded. Any MultiBet will be recalculated to exclude that leg.
15.3. For all statistical based markets (i.e. Top Goal Scorer, Most Disposals etc), statistics will be taken from the AFL website (www.afl.com.au) for payout purposes.
15.4. Any bet on a player is refunded if they are not in the final 22.
15.5. Where the venue of any match is changed, all single bets will be void and stakes refunded. Affected Multi Bets will be recalculated excluding that leg.
15.6. In the event of a finals match which includes extra time, all markets are paid after the extra time period, except for Margin betting (where the draw is an outcome) and HT/FT doubles.
15.7. Premiership markets will include any replays required. A premiership market will not be available once the two grand finalists are known. From this point on, only match betting on the Grand Final will be available.
15.8. For match betting on a Grand Final, the betting is specific to the next match played. In the case of a draw, bets will be settled and will not carry over to any replay, and a new market will be framed for any subsequent matches.
15.9. Any bets placed on the "Most Losses" market, are paid on the team which losses the most games throughout the season. Points deducted because of breaches of rules or regulations are excluded for resulting purposes. In the event of more than one team having the same number of losses, the position will be determined by "For and Against" as published by the governing body.
15.10. All bets placed on the Top-Vic and Top Non-Vic markets are resulted based on the team finishing higher on the ladder after the Home and Away season. If teams finish on the same number of points – dead heats are decided by percentage.
16. Baseball
16.1. Games are official after 5 innings of play. If the home team is leading, the game is official after 4.5 innings of play. The Money Line is paid on the official result of the game as ratified by the official MLB governing body.
16.2. For Run Line betting, the game needs to go 9 innings or 8.5 innings if the home team is ahead for bets to stand.
16.3. For Run Totals betting, the game needs to go 9 innings or 8.5 innings if the home team is ahead for bets to stand, with the exception being that at any time the Run Total is exceeded, the wager is official.
16.4. All bets stand regardless of whether there is a change in the nominated starting pitcher for either team.
16.5. If a game is abandoned or postponed to another date, wagers stand provided the match is played within 24 hours. If the match does not resume in that timeframe, single wagers are void and refunded, whilst affected multiple wagers will be recalculated excluding that leg.
16.6. First Half wagers are based on the first 5 innings, and the full 5 innings must be played, unless the home side is in front after 4.5 innings. In the event any market lands on the flat number, even if 0.0, all bets on the number will be a push.
16.7. For First Innings wagers, both teams must complete their first innings for bets to stand.
16.8. Any bets placed on the Home v Away for the days play, i.e. winning side or total runs for the day, will be void is any game on that designated day does not reach its natural conclusion, i.e. the game must run at least 8.5 innings. If any game is cancelled or postponed then all bets are also void. The bet is void regardless if the days totals have already been exceeded. If there is a pitching change this does not affect settlement for total days bets.
16.9. In the event of double-headers in the Australian Baseball League (ABL) or any other applicable league, all Game #1 are 7 inning games and are priced and settled accordingly. In the event of the match being scheduled for the full 9 innings all normal rules apply.
16.10. If any match is scheduled for 7 innings (or any other match length) by the leagues governing body, and the match is not shortened due to weather or any other reason in play, all bets will stand even if there is nothing specified on the game itself.
17. Basketball
17.1. All bets on basketball matches will be settled according to the official result as declared by the governing body of the event. Any subsequent amendments to the official result will be ignored for settlement purposes.
17.2. If the game is abandoned for any reason before the scheduled period of play is complete, all bets will be void except for those markets where an unconditional conclusion has been reached (for example 1st half total bets if the game reaches the 2nd half).
17.3. If a match is postponed and rescheduled to take place within 24 hours of the original start time, all bets on that match shall stand.
17.4. Overtime counts for all markets except for markets that strictly specify on the result within a quarter/half. (For example, 4th quarter winner, 2nd Half total points etc).
17.5. All bets are settled on the outright result (including overtime if required). Quarter & Half markets require the entire quarter or half to be played in full for bets to stand.
17.6. Margin and Halftime-Fulltime double markets include overtime unless the market otherwise expressly includes a Draw price.
17.7. Match Winner & Total Points Double & includes overtime.
17.8. Line and Total Points Double includes overtime.
17.9. Highest scoring half wagers include overtime for the second half.
17.10. Outright markets include the playoffs unless otherwise specified. Conference Winner and Tournament winner bets will be settled at the end of the play-offs. Conference rankings at the end of the regular season do not count. Division winner markets are regular season markets.
17.11. In all player performance markets, selected player must take the court for bets to stand. Final player performance statistics include overtime Player prop Head to Head, Trio and group markets must have all listed players take the court for bets to stand. Dead heat rules apply to these markets.
17.12. In the event of a tie within season long player statistic markets, dead heat rules apply. All players are available to be quoted for if not listed on site. If a player not listed in a market wins, that player falls under the "Quote Others" option and all bets on any other players will be deemed as losing bets.
Basketball – Australia
17.13. All bets on basketball matches will be settled according to the official result as declared by the governing body of the event. Any subsequent amendments to the official result will be ignored for settlement purposes.
17.14. If the game is abandoned for any reason before the scheduled period of play is complete, all bets will be void except for those markets where an unconditional conclusion has been reached (for example 1st half total bets if the game reaches the 2nd half).
17.15. If a match is postponed and rescheduled to take place within 24 hours of the original start time, all bets on that match shall stand.
17.16. Overtime counts for all markets except for markets that strictly specify on the result within a particular quarter (For example, fourth quarter winner, fourth quarter total points etc).
17.17. All bets are settled on the outright result (including overtime if required). Quarter & Half markets require the entire quarter or half to be played in full for bets to stand.
17.18. Second Half markets do not include overtime.
17.19. Match Winner and Total Points Double includes overtime.
17.20. Line and Total Points Double includes overtime.
17.21. Margin and Halftime-Fulltime double markets include overtime unless the market otherwise expressly includes a Draw price.
17.22. Highest scoring half wagers include overtime for the second half.
17.23. Outright markets include the playoffs unless otherwise specified.
17.24. In all player performance markets, selected player must take the court for bets to stand.
17.25. Final player performance statistics include overtime.
17.26. Player prop Head to Head, Trio and group markets must have all listed players take the court for bets to stand. Dead heat rules apply to these markets.
17.27. Player prop Head to Head, Trio and group markets must have all listed players take the court for bets to stand. Dead heat rules apply to these markets.
17.28. In the event of a tie within season long player statistic markets, dead heat rules apply. All players are available to be quoted for if not listed on site. If a player not listed in a market wins, that player falls under the "Quote Others" option and all bets on any other players will be deemed as losing bets.
Basketball – Other
17.29. All bets on basketball matches will be settled according to the official result as declared by the governing body of the event. Any subsequent amendments to the official result will be ignored for settlement purposes.
17.30. If the game is abandoned for any reason before the scheduled period of play is complete, all bets will be void except for those markets where an unconditional conclusion has been reached (for example 1st half total bets if the game reaches the 2nd half).
17.31. If a match is postponed and rescheduled to take place within 24 hours of the original start time, all bets on that match shall stand.
17.32. Overtime counts for all markets except for markets that strictly specify on the result within a particular quarter. (For example, fourth quarter winner, fourth quarter total points etc).
17.33. All bets are settled on the outright result (including overtime if required). Quarter and Half markets require the entire quarter or half to be played in full for bets to stand.
17.34. Second Half markets do not include overtime.
17.35. Fourth Quarter markets do not include overtime.
17.36. Margin and Halftime-Fulltime double markets include overtime unless the market otherwise expressly includes a Draw price.
17.37. Match Winner and Total Points Double includes overtime.
17.38. Highest scoring half wagers include overtime for the second half.
Boxing
18.1. Where a fight is abandoned or postponed, the bout must be fought within 14 days of the original scheduled date for wagers to stand. Once the 14 days have expired, all single wagers are void and refunded. Affected multiple wagers will be recalculated excluding that leg.
18.2. All wagers on either fighter to win will be decided by the judges decision, which includes points, technical knockout (TKO), knock out (KO) or disqualification.
18.3. If a price is offered for the Draw, in the event of a Draw all wagers on either boxer to win will all be losing bets and the Draw will be the winning option. If there is a "technical draw" determined by the referee due to an accidental cut or similar, then the bout is deemed a no contest and all wagers will be refunded.
18.4. In "Pick the Round" betting, if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.
18.5. If the scheduled number of rounds are changed, then all wagers are void and refunded.
18.6. The official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes to have been completed when the bell sounds signifying the end of the round.
18.7. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three-minute round. Thus, 9 and a half rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark.
Cricket
19.1. All matches are paid on the official result.
19.2. In Test Match cricket if the match finishes in a tie, all bets on either team are paid as per the Dead-Heat rule, while bets on the Draw are resulted as losing bets. If a match is officially abandoned, (e.g. due to dangerous pitch conditions etc.) then all undecided bets on the match are void. Bets on Domestic First-Class matches (4 or 5 day matches) will be paid on most points by team.
19.3. In all forms of limited over cricket, if the match finishes in a tie, all bets are paid as per the Dead-Heat rule -unless a subsequent tie-breaker method is used to determine the winner (e.g. Super-Over, Bowl-off etc). Therefore, the outcome will be settled on the result of this method. If the match is declared a 'no-result' bets are void. Note that all exotic betting options are resulted prior to any tiebreaker. If a match is transferred to a reserve day, all wagers will stand.
19.4. Should the intervention of rain (or any other delay) result in the number of Overs being reduced from those initially scheduled at the time the bet was accepted, then all open bets will be declared void granted that the reduction of any Innings is of 1 or more Overs in a Twenty 20 match, and of 2 or more in other limited Overs matches. In any case that the reduction of any Innings is less than 1 Over in a Twenty 20 match, and less than 2 Overs in other limited Overs matches, bets will stand. Should the outcome of such offers be already decided before the interruption and no further play would possibly change the outcome of such bets, then these will be settled accordingly. Both players (or the player if only one player in bet type) must reach the crease or bowl a delivery for bets to stand. Please note, in 1st ball dot market, a wicket is not deemed a "dot".
19.5. Should the intervention of rain (or any other delay) result in the number of Overs being reduced from those initially scheduled at the time the bet was accepted, then all open bets will be declared void granted that the reduction over the duration of the match is 4 Overs in a Twenty 20 match, and 20 or more in other limited Overs matches. In a case that the reduction over the duration of the match is less than 4 overs in a Twenty 20 match, and of less than 20 Overs in other limited Overs matches, bets will stand. Should the outcome of such offers be already decided before the interruption and no further play would possibly change the outcome of such bets, then these will be settled accordingly. Both players (or the player if only one player in bet type) must reach the crease or bowl a delivery for bets to stand.
19.6. Player must be in Starting XI for bets to stand, but they do not have to face or deliver a ball. In the event of a tie, dead heat rules apply. For limited overs cricket, 50% of originally scheduled overs for the nominated innings must be completed for bets to stand, unless target has been reached or team has been bowled out. In the event no wicket is taken at all in an innings, then all bets on "Most Wickets" markets for that innings are void.
19.7. If there is any reduction in overs for the nominated team then all bets are void, unless the outcome has already been reached prior to any reduction in overs.
19.8. Should the intervention of rain (or any other delay) result in the number of Overs being reduced from those initially scheduled at the time the bet was accepted, then all open bets will be declared void granted that the reduction over the duration of the innings is 2 overs in a Twenty 20 match, and 10 or more in other limited Overs matches. In a case that the reduction over the duration of the innings is less than 2 overs in a Twenty 20 match, and of less than 10 Overs in other limited Overs matches bets will stand. Should the outcome of such offers be already decided before the interruption and no further play would possibly change the outcome of such bets, then these will be settled accordingly.
19.9. The nominated team is the team batting. If there is any reduction in overs for the nominated team then all bets are void, unless the outcome has already been reached prior to any reduction in overs.
19.10. The nominated team is the team batting. If there is any reduction in overs for the nominated team then all bets are void, unless the outcome has already been reached prior to any reduction in overs. Should the intervention of rain (or any other delay) result in the number of Overs being reduced from those initially scheduled at the time the bet was accepted, then all open bets will be declared void granted that the reduction of any Innings is of 1 or more Overs in a Twenty 20 match, and of 2 or more in other limited Overs matches. In cases that the reduction of any Innings is less than 1 Over in a Twenty 20 match, and less than 2 Overs in other limited Overs matches, bets will stand. Should the outcome of such offers be already decided before the interruption and no further play would possibly change the outcome of such bets, then these will be settled accordingly.
19.11. Player must be in Starting XI for bets to stand, but they do not have to face or deliver a ball. In the event of a tie, dead heat rules apply. For limited over cricket, 50% of originally scheduled overs for the nominated innings must be completed for bets to stand, unless target has been reached or team has been bowled out. Bets will be void if any player is not in Starting XI.
19.12. Player performance is an accumulation of points from their match performance. Points are official result and as per espncricinfo.com decision. 1 point per run scored with the bat, 10 points per catch taken in the field, 20 points per wicket taken with the ball, 25 points per stumping carried out by the wicket keeper, 30 points for a Caught and Bowled.
19.13. Super Over Points do not count towards Player Performance Points.
Test Match 20.14. A ball must be bowled in the third innings of the match for bets to stand.
19.14. If there is any reduction in overs for the nominated team then all bets are void, unless the outcome has already been reached prior to any reduction in overs. For clarification if a century is scored after rain delay all bets are void.
19.15. If there is any reduction in overs for the nominated team then all bets are void, unless the outcome has already been reached prior to any reduction in overs. For clarification, if a player has not been dismissed prior to rain interruption then all bets are void. If a nominated batsman does not reach the crease, nor a nominated bowler bowl a delivery all bets on that player will be void.
19.16. If a player fails to face a delivery/is not out or is given out in any other manner (Hit Wicket) the bets will be void.
19.17. The nominated team is the team batting. If a player fails to face a delivery/is not out, the bets will be void.
19.18. The nominated team is the team batting. If a player fails to face a delivery/is not out or is given out in any other manner (Hit Wicket) the bets will be void.
19.19. Match result is paid on the official result. If your selected player is not in the Selected XI, the bet still stands.
19.20. Bets refunded if a selected player is not in Starting XI. For options with 2 players involved, if either player is not in the Starting XI, or reach the crease (but not necessarily face a ball)/bowl a ball all bets are off.
19.21. If a bet is involving a single player and fails to reach the crease/bowl a ball all bets will be refunded.
19.22. Market will be settled on if a player hits a six and takes a wicket. Players named in the starting eleven that do not bat/bowl are deemed to have taken part and bets on any such players are losers. Bets placed on any player not named in the starting eleven will be refunded. If the match loses more than 20% of overs then bets will be refunded unless outcome has already been reached. Super Over Catches and 6's do not count.
19.23. Man of the Match will be paid 1st) per espncricinfo.com scorecard alternatively by Official post-match presentation if not available on espncricinfo.com. Bets refunded if a selected player is not in Starting XI. Dead Heat Rule applies for joint winner. Bets void if no winner.
19.24. Bets refunded if either player doesn't open the innings. If rain intervenes and either batsman is not out for under 10 runs and no outcome has been reached, bets are void.
19.25. Bets refunded if either player doesn't open the innings. If rain intervenes and both batsmen are not out or target reached with no wickets lost bets are void.
19.26. The nominated team is the team bowling. If there is any reduction in overs for the nominated team then all bets are void, unless the outcome has already been reached prior to any reduction in overs.
19.27. The nominated team is the team batting. If there is any reduction in overs for the nominated team then all bets are void, unless the outcome has already been reached prior to any reduction in overs. Should the intervention of rain (or any other delay) result in the number of Overs being reduced from those initially scheduled at the time the bet was accepted, then all open bets will be declared void granted that the reduction over the duration of the match is 4 Overs in a Twenty 20 match, and 20 or more in other limited Overs matches. In a case that the reduction over the duration of the match is less than 4 overs in a Twenty 20 match, and of less than 20 Overs in other limited Overs matches bets will stand. Should the outcome of such offers be already decided before the interruption and no further play would possibly change the outcome of such bets, then these will be settled accordingly.
19.28. Should the intervention of rain (or any other delay) result in the number of Overs being reduced from those initially scheduled at the time the bet was accepted, then all open bets will be declared void granted that the reduction per Innings is of 1 or more Overs in a Twenty 20 match, and of 2 or more in other limited Overs matches. In case that the reduction per Innings is less than 1 Over in a Twenty 20 match, and less than 2 Overs in other limited Overs matches, bets will stand. Should the outcome of such offers be already decided before the interruption and no further play would possibly change the outcome of such bets, then these will be settled accordingly.
19.29. Bet is paid on the first boundary scored off the bat, for clarity any leg bye, bye, batsman running 4 do not count and any 4s scored in these methods are disregarded for settlement purposes on this bet type.
19.30. Selected team must bat first or bets are void. Should the intervention of rain (or any other delay) result in the number of Overs being reduced from those initially scheduled at the time the bet was accepted, then all open bets will be declared void granted that the reduction per Innings is of 1 or more Overs in a Twenty 20 match, and of 2 or more in other limited Overs matches. In case that the reduction per Innings is of less than 1 Over in a Twenty 20 match, and of less than 2 Overs in other limited Overs matches, bets will stand. Should the outcome of such offers be already decided before the interruption and no further play would possibly change the outcome of such bets, then these will be settled accordingly.
19.31. Pays on the winner of the official toss result. Bets will be void if any doubt over any bets placed after toss winner has been decided.
19.32. If there is any reduction in overs for the nominated team then all bets are void, unless the outcome has already been reached prior to any reduction in overs. For clarification, if a half century is scored after rain delay all bets are void.
19.33. The nominated team is the team batting. If there is any reduction in overs for the nominated team then all bets are void, unless the outcome has already been reached prior to any reduction in overs. Should the intervention of rain (or any other delay) result in the number of Overs being reduced from those initially scheduled at the time the bet was accepted, then all open bets will be declared void granted that the reduction of any Innings is of 1 or more Overs in a Twenty 20 match, and of 2 or more in other limited Overs matches. In case that the reduction of any Innings is of less than 1 Over in a Twenty 20 match, and of less than 2 Overs in other limited Overs matches, bets will stand. Should the outcome of such offers be already decided before the interruption and no further play would possibly change the outcome of such bets, then these will be settled accordingly.
19.34. Man of the Match will be paid 1st as per espncricinfo.com scorecard alternatively by official post-match presentation if not available on espncricinfo.com. Bets refunded if a selected player is not in Starting XI. Dead Heat Rule applies for joint winner. Bets void if no winner.
19.35. Pay on the team which has the most batsmen dismissed by Run Out. For the avoidance of doubt, if a customer backs "Australia (Most Run Outs)" and 3 Australian Batsmen are run out, and 1 English batsman is Run Out, the bet will be deemed a winner. Should the intervention of rain result in either side losing 2 or more overs from their innings, all bets on the market will be void.
19.36. First Innings Lead – Both teams must be bowled out or declare their first innings for bets to stand. In the event of a tie, dead heat rules apply.
19.36. Series Correct Score – If the number of matches to be played in a series changes from the number envisaged by the market offered, all bets are void.
19.37. Top Series Run Scorer/Wicket Taker – In the event of a tie the Dead-Heat Rule applies. Betting is 'All In' and bets will stand if at least one game has been completed in the series.
19.38. If a bet is placed "live" on any cricket market after a rain delay has taken effect, then bets will stand. If there are subsequent rain delays after the bet was placed and an outcome has not been reached, bets will be void.
19.39. For Series Batting and Bowling match ups, both players must play 50% or more of the series matches for bets to stand.
19.40. Top Team Batsman in a 2-innings match market applies to the first innings only, unless otherwise stated.
Cycling
20.1. Cycling bets are settled as per the official classification listing at the time of the podium presentation. Any overturned decisions are not recognised for betting purposes.
20.2. Outright markets are conducted on an "All-In" basis. No refunds will be given for non-starters. This will include any Group Betting where the number of competitors is 9 or more.
20.3. For any Head to Head bets, both cyclists must cross the starting line for bets to stand.
20.4. For any Head to Head bets, if a cyclist retires, the other cyclist who finishes the race is deemed the winner. If both cyclists retire, whoever retired second is deemed the winner. If this cannot be determined all bets are void.
20.5. For Team Matchups, all nominated riders of a team must start the event for bets to stand.
Darts
21.1. At least 3 legs must be played or bets will be void unless otherwise specified.
GOLF
21.2. Bets are refunded for any player that does not tee off in any tournament.
21.3. All Tournament Betting includes any playoff holes.
21.4. For the Place portion of Each Way bets and other placing bets (i.e. Top 10), the dead heat rule will apply for players tied for the bottom position.
21.5. When a tournament is shortened, wagers will be settled on the official result regardless of the number of rounds played. If any bets have been placed at the conclusion of a day's play in a tournament where there is no further play, those bets will be void and refunded.
21.6. If a tournament is officially abandoned or not completed within 14 days of commencement, all wagers are void unless a result has already been reached.
21.7. In all Tournament Group Betting and Tournament Head to Head markets (i.e. Tournament Head to Heads, Nationality, Tournament Group and Trio Betting), all players must complete 36 holes for bets to stand. Playoffs are excluded for betting purposes. All players must complete 18 holes for Round Match betting (i.e. Matchups, 2 & 3 Balls).
21.8. In any group market, the winner is the player who completes the most holes, and if the players have completed the same number of holes, the player with the lowest score is deemed the winner.
21.9. For any market featuring a player to lead at the end of round, that round must reach completion for bets to stand.
21.10. In any Make/Miss the Cut market, the player must complete at least 36 holes for bets to stand.
21.11. A player is deemed to have made the Cut, if the player is eligible to play the round after the Cut is made even if the player chooses not to play on.
21.12. For top x markets, all bets are paid after the completion of the nominated regulation holes. i.e. if 6 players make a playoff, all 6 players get paid at 5/6 of the face value of the ticket for the purposes of top 5 betting.
21.13. A player is not deemed to have completed the holes played in a round if they are not awarded a score for the round completed. If they are disqualified but still receive an official score, the round is deemed complete.
Gridiron
22.1. All bets are paid on the official final score, which includes any overtime that is played unless otherwise specified.
22.2. All matches must run to the completion of the designated normal time period, in order for bets to stand.
22.3. If a game is abandoned, postponed to another date, the game must resume within 24 hours otherwise single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
22.4. Where there is a flat line (i.e. 7.0), and the result falls on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
Hockey/Handball
23.1. All bets are paid on the result from the official governing body. Match must run to completion for bets to stand otherwise all bets will be refunded. Ice Hockey
23.2. For all NHL matches, all Match Winner, Line and Totals markets include any overtime and shootout. If a shootout takes place to decide the outcome of a match, only one goal will be awarded to the winning team. The only market to be resulted at the conclusion of normal time is the Regulation Winner market.
23.3. All matches must run to the completion of the designated normal time period in order for bets to stand.
23.4. If a game is abandoned, postponed to another date, the game must resume within 24 hours otherwise single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
Mixed Martial Arts
24.1. Where a match is abandoned or postponed, the bout must be fought within 14 days of the original scheduled date for wagers to stand. Once the 14 days have expired, all single wagers are void and refunded. Affected multiple wagers will be recalculated excluding that leg. The exception to this rule will be if the bet was placed when the fight was still in the unconfirmed fights" list in which case the bets will stand until the date in the comment on the specific event expires.
24.2. All wagers on either fighter to win will be decided by the judges decision, which includes points, technical knockout (TKO), knock out (KO) or disqualification.
24.3. If a price is offered for the Draw, in the event of a Draw all wagers on either boxer to win will all be losing bets, and the Draw will be the winning option. If there is a technical draw" determined by the referee due to an accidental cut or similar, then the bout is deemed a no contest and all wagers will be refunded. If there is no draw listed in the betting then dead heat rules apply, and all bets are paid as half face value.
24.4. In "Pick the Round" betting, if a fighter fails to answer the bell, the fight will be deemed to have ended in the previous round.
24.5. If the scheduled number of rounds is changed, then all wagers are void and refunded.
24.6. The official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes to have been completed when the bell sounds signifying the end of the round.
24.7. For all stat based markets and for any official ruling, ufc.com will be the source of all results.
24.8. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds into a five-minute round. Thus, 2 and a half rounds would be two minutes and thirty seconds of the 3rd round.
Motor Racing
25.1. All bets placed on Motor Racing are settled as per podium presentation. Any overturned decisions after the podium presentation are not recognised for betting purposes.
25.2. All outright markets are conducted on an "All-In" basis. Therefore, no refunds are paid on any competitor who is a non-starter.
25.3. For Head to Head matchups, both drivers must cross the starting line for bets to stand.
25.4. On Safety Car "Yes/No" markets, a virtual safety car will not count as a Safety Car.
25.5. The Dead Heat rule will apply to first retirement bets, where more than one competitor retires on the same lap number.
Netball
26.1. All bets on Match Winner, Line and Totals markets are paid on the official final score, which includes any overtime that is played unless otherwise specified.
26.2. All matches must run to the completion of the designated normal time period, in order for bets to stand.
26.3. All Margin Bets and Half Time/Full Time Doubles are paid on the result at the end of normal time. Extra time is not included.
26.4. If a match finishes in a draw and no extra time is played, all head to head bets are paid under the Dead Heat Rule. i.e. all bets are paid at half face value of the ticket.
26.5. If a game is abandoned, postponed to another date, the game must resume within 24 hours, otherwise single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
Olympic Games
27.1. All wagers are settled as per result at medal/podium ceremony. In the event of a disqualification, the medal/podium ceremony will count as the final result and determine settlement of bets. For the Olympic Games all events will be settled on the official IOC results at the time of the medal/podium ceremony only.
27.2. Unless otherwise stated in the market or the Specific Rules below; all bets will be settled according to the Rules for the relevant sport and/or the relevant Sports Betting Rules.
27.3. The Dead Heat Rule applies to all markets.
27.4. Where an event is postponed and played within 30 days of the original scheduled date, all bets stand. Once the 30 days have expired, all single bets are void and wagers will be refunded while affected MultiBets will be recalculated excluding that leg.
27.5. In the event of a match not taking place, bets of this match are deemed void.
Rugby League
28.1. Payouts are based on the official declared result.
28.2. Full Time markets include any extra time.
28.3. Normal Time markets do not include any extra time.
28.4. Second Half markets do not include any extra time.
28.5. Dead heat rules apply to any head to head bet that doesn't offer a draw or equivalent option.
28.6. When a match is abandoned or postponed and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets that have not already reached a conclusion are void and wagers will be void. Any multi bet will be recalculated to exclude that leg.
28.7. For Time of First/Last Try Markets, payouts are based on the official clock.
28.8. All Try Scorer bets are based on who is recorded as the try scorer on the official NRL site. Even in the event of a Penalty Try if a player is awarded the try, they will be credited with the try for betting purposes. If no player is credited with a try, and only deemed a "Penalty Try" then this try is not counted in any player try scoring markets.
28.9. Any bet on a player is refunded if they are not in the squad of 17.
28.10. All bets stand regardless of venue change.
28.11. Any bets placed on the "Most Losses" market, are paid on the team which losses the most games throughout the season. Points deducted because of breaches of rules or regulations are excluded for resulting purposes. In the event of more than one team having the same number of losses, the position will be determined by "For and Against" as published by the governing body.
28.12. All bets placed on the Top-NSW and Top Non-NSW markets include any finals action. If more than one team gets eliminated in the same week of the finals then Dead Heat Rules Apply.
28.13. All bets placed on the Halfway leader market are decided at the halfway point of the season, unless a specific round is nominated. If two or more teams are on the same amount of competition points, the team with the best for and against are deemed the winner of this market.
Rugby Union
29.1. Payouts are based on the official declared result, including the end of any additional extra time. If the result of a match is a Draw after extra time, Dead Heat rules apply for Head to Head markets. Conditions do apply to some specific markets, namely with a Draw as any option. HT/FT Doubles and all Margin Bet types are resulted at the end of normal time, excluding any extra time played. A price for the Draw will always be included in Margin Betting.
29.2. When a match is abandoned or postponed and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets that have not already reached a conclusion are void and wagers will be void. Any MultiBet will be recalculated to exclude that leg.
29.3. If a match does not commence or is cancelled prior to the conclusion of the 1st half, all bets are VOID regardless of the official result. If a match is abandoned in the second half, the match result is paid and all other markets are void unless there has been an unconditional outcome reached.
29.4. Any bets placed on the "Most Losses" market, are paid on the team which losses the most games throughout the season. Points deducted because of breaches of rules or regulations are excluded for resulting purposes. In the event of more than one team having the same number of losses the position will be determined by "For and Against" as published by the governing body.
29.5. For Time of First/Last Try Markets, payouts are based on the official clock.
29.6. Any bet on a player is refunded if they are not in the squad of 22.
29.7. In the case of a Penalty Try being the First Try – all First Try Scorer bets carry over to the 2nd Try. If a Penalty Try is the Last Try, all Last Scorer bets pay on the 2nd last Try Scorer.
29.8. All bets stand regardless of venue change.
29.9. For Six Nations betting, the grand slam refers to a victory against all other teams in the competition. The Triple Crown refers to one of England, Scotland, Ireland or Wales defeating the three other teams in the market. Draws are not considered victories.
29.10. For the purposes of determining the outcome of any Try Conversion market, a penalty try will not be considered if 7 points are automatically awarded (no conversion attempt). In this case, the outcome of any Try Conversion market will be determined based on the occurrence of the next 5 point try scored where a conversion attempt is made.
Snooker
30.1. For bets to stand both players must start the match and the match must run to completion.
Soccer
31.1. All bets are paid on the result at the end of normal time. This includes any injury time added by the referee. Extra time and penalty shootouts do not count in determining the final result of any match where a Draw price is quoted.
31.2. For some matches, a "To Qualify/Progress or Tournament Winner" market may be available. For these markets, no Draw price is quoted therefore the result is paid at the conclusion of the match whether that be in normal time, extra time or after a shootout.
31.3. All exotic markets unless specified are always paid at the conclusion of normal time (including injury time).
31.4. When a match is abandoned or postponed and played within 2 days of the original scheduled date, all bets stand. Once the 2 days have expired, all single bets that have not already reached a conclusion are void and wagers will be void. Any MultiBet will be recalculated to exclude that leg.
31.5. In the event a match does not run for 45-minute halves (plus injury time) all bets on the match are void, unless the length of the halves is known well in advance of betting and the odds are priced accordingly.
31.6. For all "First Goal Scorer" markets, "To Score A Goal" markets, etc. – if no goals are scored all bets are deemed losers.
31.7. For the purposes of First Goal Scorer/ Any Time Goal scorer markets etc, an Own Goal is ignored for these markets. In the case of "First Goal Scorer" all bets carry over to the second goal scorer. In the event there are no further goals scored all bets are deemed losers. For all other player-based goal scorer markets any own goal scored is ignored.
Surfing
32.1. All bets stand regardless of the length of any delay or change of venue.
32.2. All outright markets are based on an "All-In" basis. No refunds will be given for non-starters.
32.3. For each-way betting, dead heat rules apply for surfers knocked out in the semi-final stage.
32.4. For Heat Betting, all surfers in that heat must enter the water for bets to stand.
Swimming
33.1. Betting on the winner of an event is offered on an "All-In" basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meet.
33.2. All bets will be paid on the official result as per the podium presentation. However, if a protest occurs and the official results change inside of 24 hours, then the event will be re-settled. No doping cases will be considered and as such, the result available 24 hours after the event will be deemed binding regardless of further protests or changes to the official result.
33.3. A participant that is disqualified due to an infringement (e.g. False Start) will be deemed to have taken part in the event.
Tennis
34.1. A match is deemed to have started with the first serve of the match. Tennis outright bets are accepted "all in" and if a player withdraws before or during a tournament the bet stands.
34.2. In the event of a match not taking place or if a player is given a walk over, bets on this match are void.
34.3. In the event of a change in the number of sets to be played, match bets, first set market bets will stand, all other markets will be void.
34.4. If a player withdraws or is disqualified after the first set has been completed, the player progressing to the next round or who is awarded the match by the umpire will be considered the winner and all head to head wagers will be paid as such. If the first set has not been completed, all match bets will be void.
34.5. If a match does not run to conclusion, any markets (except for match betting) that are not unconditionally determined will be void.
34.6. For any wager on handicap or total games, the match must run to conclusion or bets will be void, except if the result of either option is already determined.
34.7. All bets on the "Set Betting" market are void if the match does not run to completion. Except if there is no possible chance of the bet being successful. i.e. Back player X to win 2-0 and already lost first set prior to retiring.
34.8. 1st Set Score and 1st Set Winner bets are finalised upon completion of the first set regardless if the remainder of the match runs to completion.
34.9. For the avoidance of doubt, it is possible for a player to lose the match but cover a minus handicap. i.e. Player A is -1.5 – if they lose the match 67, 60, 67 they will still cover the minus handicap.
34.10. If a player retires and no tie break already played, then the market is void. If a tie break has already been played, the market is paid as yes.
34.11. If a retirement occurs before the completion of the 2nd set in a best of 3 set match, or before the completion of the 4th set in a best of 5 set match, bets on the "Number of Sets" market are void. If a retirement occurs after the completion of the 2nd set in a best of 3 set match, the "Number of Sets" market will be resulted as a 3-set match. If a retirement occurs after the completion of the 4th set in a best of 5 set match, the "Number of Sets" market will be resulted as a 5-set match.
Golf
35.1 Bets are refunded for any player that does not tee off in any tournament.
35.2. All Tournament Betting includes any playoff holes.
35.3. For the Place portion of Each Way bets and other placing bets (i.e. Top 10), the dead heat rule will apply for players tied for the bottom position.
35.4. Where a tournament which is scheduled for seventy-two (72) holes is abandoned for any reason, if less than thirty-six (36) holes have been completed, all declared betting event bets on the outcome of the tournament are void and are to be refunded. If thirty-six (36) or more holes have been completed and an official result is declared by the relevant recognised governing body, all declared betting event bets stand and are to be determined in accordance with that official result. If an event is abandoned prior to the completion of a scheduled number of holes any bets placed after the point in the tournament where no further play occurred are void and will be refunded.
35.5. If a tournament is officially abandoned or not completed within 14 days of commencement, all wagers are void unless a result has already been reached.
35.6. In all Group Betting markets (i.e. Tournament Head to Heads, Round Matchups or Three Balls or Tournament Group Betting), all players must tee off for bets to stand. Playoffs are excluded for betting purposes.
35.7. In any group market, the winner is the player who completes the most holes, and if the players have completed the same amount of holes, the player with the lowest score is deemed the winner.
35.8. For any market featuring a player to lead at the end of round, that round must reach completion for bets to stand.
35.9. In any Make/Miss the Cut market, the player must complete at least 36 holes for bets to stand.
35.10. A player is deemed to have made the Cut if the player is eligible to play the round after the Cut is made even if the player chooses not to play on.
Same Race Multi (SRM) - Terms & Conditions
1.1.1 Same Race Multi betting is available on selected Thoroughbred and Greyhound races.
1.1.2 Same Race Multi betting will become available for Australian and New Zealand Thoroughbred events after 09:30AM local track time, only once fixed odds win prices are available for the event.
1.1.3 Same Race Multi betting will become available for U.K and Irish Thoroughbred races as soon as fixed odds win prices are available.
1.1.4 Same Race Multi betting will become available for Hong Kong, Singapore and South African Thoroughbred Racing approximately 10 minutes prior to each race.
1.1.5 Same Race Multi betting will become available for Australian and New Zealand Greyhound events approximately one hour prior to event start time, only once fixed odds win prices are available for the event.
1.1.6 Same Race Multi betting will become available for U.K and Irish Greyhound races approximately 10 minutes prior to each race.
1.1.7 Same Race Multi betting is only available for races that have six or more runners in the race.
1.1.8 Should an event be resulted, and the number of runners is less than six, all Same Race Multi bets will be deemed void and the stake refunded.
1.1.9 The maximum number of legs in a Same Race Multi bet is four.
1.1.10 Dead heat rules apply to Same Race Multi bets. In the event of a dead heat, the ticket will be paid out at face value divided by the number of dead heating selections per finishing position.
1.1.11 If one or more selections in the Same Race Multi bet are scratched, the Same Race Multi bet becomes void and the stake refunded.
1.1.12 If one or more selections are scratched in an event, but the selections are not part of a Same Race Multi bet, deductions will be applied as per the deduction methods outlined in our general terms and conditions.
1.1.13 Cash Out is not available for Same Race Multi bets.
1.1.14 Price Bump is not available for Same Race Multi bets.
1.1.15 Same Race Multi prices are calculated based on the permutations of each selection in the bet and do not represent a multiplication of the odds for each selection.
1.1.16 If a Same Race Multi bet is combined with one or more bets to form a multi bet, if the Same Race Multi leg becomes void, the multi will be recalculated excluding that leg
1.1.17 Except for Same Race Multi bets, Multi bets will not be accepted where the outcome of one part of the bet relates to the outcome of another. If a client advertently or inadvertently takes a related outcome in a multi bet, the bet shall be deemed void.
1.1.18 The maximum odds for a Same Race Multi bet is $10,001.
1.1.19 The maximum payout for Same Race Multi bets is as follows:
(a) Australian Thoroughbred Racing $10,000
(b) New Zealand Thoroughbred Racing $10,000
(c) U.K Thoroughbred Racing $10,000
(d) Ireland Thoroughbred Racing $10,000
(e) Hong Kong Thoroughbred Racing $10,000
(f) Singapore Thoroughbred Racing $10,000
(g) South African Thoroughbred Racing $10,000
(h) Australian Greyhound Racing $10,000, excluding all maiden races and races including maiden runners which hold a maximum payout of $5,000
(i) New Zealand Greyhound Racing $10,000, excluding all maiden races and races including maiden runners which hold a maximum payout of $5,000
(j) U.K Greyhound Racing $2,000
(k) Ireland Greyhound Racing $2,000
1.1.20 The maximum payout amounts apply whether a customer places a single Same Race Multi bet, or a series of Same Race Multi bets containing the same selections. If a customer places a series of Same Race Multi bets using the same selections (irrespective of whether the bets are placed on different dates and using different odds), with the consequence that the total payout attributable to the Same Race Multi bets exceeds the maximum payout, the additional Same Race Multi bets will be deemed void, and the stake refunded. At no stage will Chasebet be liable for a single or series of Same Race Multi bets involving the same selections exceed the maximum payout. Chasebet reserves the right to apply the maximum payout limits across wagering accounts held by different customers (and to deem any Same Race Multi bets void and refund the applicable stakes) if it considers that Same Race Multi bets involving the same selections are being placed by customers acting in concert with one another.
1.1.21 Chasebet reserves the right to suspend, change or cancel Same Race Multi bet availability at any time, including in respect of any events for which Same Race Multi betting has been advertised as being available.
Same Game Multi (SGM) - Terms & Conditions
The following document details the rules under which all singles and same game multi (SGM) BetBuilder bets will be settled for each sport.
A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet. SGMs of 2 legs only, require inidividual legs to be greater than $1.08 for stake to be accepted.
AFL SAME GAME MULTI
1. SELECTION AND BET RESULTS
All AFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter or half finishes scoreless, then goal or point-scoring selections such as First or Last Goalscorer for that period will be settled as losers.
2. EXTRATIME
All AFL matches will be settled on the official declared result including any extra time.
3. SECOND HALF / FOURTH QUARTER MARKETS
All second half and fourth quarter market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to kick a goal in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or interchange/emergencies) and never took the field, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
6.1 - SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
6.2 - If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to kick a goal, in a game where the required points have been reached and the player did kick a goal before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
6.3 - If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first goal- scorer selection, in a game where a different player kicked the first goal and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
6.4 - If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
RUGBY LEAGUE SAME GAME MULTI
1. SELECTION AND BET RESULTS
All rugby league SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.
2. EXTRATIME
All rugby league matches will be settled on the official declared result including any extra time.
3. SECOND HALF MARKETS
All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
6.1. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
6.2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
6.3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
6.4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
RUGBY UNION SAME GAME MULTI
1. SELECTION AND BET RESULTS
All rugby union SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.
2. EXTRATIME
All rugby union matches will be settled on the official declared result including any extra time.
3. SECOND HALF MARKETS
All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
6.1. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
6.2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
6.3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
6.4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
CRICKET SAME GAME MULTI
1. SELECTION AND BET RESULTS
All cricket SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where the game finishes in a tie or draw, regardless of whether the final result has been determined with or without extra innings or Super Overs, and even where the tie or draw may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Team to hit most sixes’ selections where neither team hits a six will be settled as losers, regardless of whether a ‘Neither team will hit a six’ selection was available as an alternate selection or not. If an innings finishes without any wickets being taken, then wicket-taking selections such as ‘First wicket-taker’ for that innings will be settled as losers. ‘Dead heat’ results such as ‘Player to top-score for his/her team’, where the highest score on the team was jointly reached by two more or players, will likewise be settled as losers.
2. EXTRA INNINGS / SUPER OVERS / ONE-OVER ELIMINATORS
BetBuilder bets placed on cricket matches are not inclusive of any extra innings, Super Overs, One- Over Eliminators, or equivalent methods for determining winners of tied matches. Match winner selections, along with all other markets, will be settled inclusive only of the regular match innings (i.e. 20 overs per team for Twenty20 games – if a match is tied and goes to a Super Over, the match will be settled as a tie, regardless of the outcome of the Super Over).
3. REDUCED / LIMITED OVERS
Any reduced amount of play in a cricket match (one ball or more), due to weather or any other causes, will cause all currently active betslips to be voided. For the purposes of this rule, an active betslip is one that has not already achieved a settlement status at the time of the confirmation of reduced overs, as per the same parameters in Section 6 of this document relating to betslips in abandoned matches.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player participates as an active player at any point of the relevant match, regardless of whether the selection in question references a specific phase of the match (i.e. batting/fielding/bowling) that the player may not have participated in. If a player never participates in the match at any point as an active player, selections specific to that player (and therefore the entire bet as per Section 1) will be void. For instance, a selection on a certain player to hit a six or take a wicket would be active (and therefore settled as a loser) if that player only participated in the game as a substitute fielder, and did not bat or bowl in the match. However, if that player was injured shortly before the game commenced, was withdrawn from the team and never took the field, or was an unused substitute, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
Matches where the start date/time has been altered well in advance (e.g. to ease fixture congestion) may not be classified as postponed, at Sportcast’s discretion. Decisions made in this regard will be communicated to all clients by Sportcast in a timely fashion.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
6.1. SGMs will be void if they include at least one selection involving a player who has not yet entered the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
6.2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total runs selection and a certain player to hit a six, where that runs total has been reached and the player in question did hit a six before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total runs selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
6.3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a team to win the toss selection, where the other team won it and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
6.4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total runs selection, in a game abandoned while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
6.5. As per Section 3 of the document, the parameters for betslips in abandoned matches also apply to matches where total overs are reduced. As such, at the time of confirmation of the reduction, bets where every selection has already won or at least one selection has irrevocably lost will be resulted as winners or losers respectively, and all other bets will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
8. SPECIFIC MARKET RULINGS
8.1. Retired batsman – in the event of a batsman retiring for any reason, all relevant batting markets for the batsman will be settled on his or her runs scored at the time of their retirement (as if they had been dismissed by the fielding team).
8.2. Total team runs – all team total run markets stand regardless of the outcome of the toss. For example, in a Twenty20 match, ‘Team A to score 150+ runs’ is settled (as a loser) even when Team B bats first and scores a total of 140 runs.
8.3. Who will be top scorer/bat for their team/in the match? – As per Section 1, any ties or dead heats in these markets will be settled as losing selections. If an unquoted/unpriced player is the top scorer, all selections in these markets will be settled as losers.
8.4. Who will take a wicket? – These markets concern bowlers taking wickets. Run outs will not be classified as wickets for either the relevant bowler or for the player who ran the batsman out. ‘Mankad’ run outs, whereby the bowler runs out the non-striking batsman prior to a delivery, do not count as wickets for the bowler.
8.5. Who will hit a four/six? – A four or six is any individual ball which the batsman scores four or six runs from, whether via boundaries or by running between the wickets. These runs must be attributed to the batsman (i.e. extras are not included).
8.6. A hat-trick to be taken in a match – A hat-trick is defined as a bowler successfully dismissing three batsmen with consecutive deliveries (with run outs not counting as dismissals for this purpose). The deliveries may be separated across different overs from the same bowler (e.g. wickets on the 5th and 6th balls of a bowler’s over, and another on the 1st ball of his very next over), but must be three consecutive deliveries by the same player.
BASKETBALL SAME GAME MULTI
1. SELECTION AND BET RESULTS
All basketball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.
2. OVERTIME
All basketball matches will be settled on the official declared result including any overtime.
3. SECOND HALF/ FOURTH QUARTER MARKETS
All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took to the court, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
6.1. SGMs will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
6.2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
6.3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
6.4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
FOOTBALL SAME GAME MULTI
1. SELECTION AND BET RESULTS
All football SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, a ‘Team A to win in extra time’ selection in a match that did not advance to extra time would be settled as a loser, as would a ‘Team to get most corners’ selection where both teams record the same number of corners. If a half, full match or relevant period of a match finishes scoreless, then goal-scoring selections such as ‘First player to score’ for that period will be settled as losers.
2. EXTRA TIME / PENALTIES
BetBuilder bets placed on football apply exclusively to the 90 minutes of regulation time plus injury time, unless it is explicitly stated the bet applies to extra time and/or penalties. Where such wording does exist, it will be applied on a selection-by-selection basis; that is, the remaining selections of the bet will be settled on the regulation plus injury time result. In the absence of such wording, bets will be settled on the match result after the 90 minutes of regulation time plus injury time. As such, a match tied after regulation and injury time, where one team goes on to win in either extra time or penalties, will be settled with the match result of a draw. Match officials determine whether the full 90 minutes and injury time is to be played or has been played.
3. DETERMINATION OF RESULTS / MATCH EVENTS
All markets will be settled on the result and events of a match as per the most authoritative immediately available sources. Resettling of markets may be undertaken at Sportcast’s discretion where those sources contained errors that were later amended, but substantive retrospective changes to match results, such as dubious goals panels or results being reversed or overturned due to ineligible players, will not alter settlement of BetBuilder markets.
4. PLAYER-SPECIFIC MARKETS
If a player never enters the field of play during a match as an active player (i.e. a member of the starting eleven, or a substitute brought onto the pitch), selections specific to that player, and therefore the entire bet as per section 1, will be void. This rule refers to any player-related markets involving goals, cards, or any other individual statistics, and is supplemented by the period-related player selection rules in section 5.
5. BET PERIOD RULES
The periods below (1 – 6) are sections of matches that can be selected in conjunction with the markets listed in section 9. They are settled as per the following parameters:
5.1. 90 mins – This refers to the 90 regulation minutes of a match, plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.
5.2. 1st 10 mins - This refers to the first 10 minutes of the match (00:00 to 09:59). Corners, penalties or free kicks awarded in this period but not taken until after 10:00 will not count. Any event that occurs after 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.
5.3. 1st half - This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.
5.4. 2nd half - This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.
5.5. Each half - This refers to an event happening in both halves of the match. If the chosen event happens in neither half, or within only one half of the match, this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.
a. ‘Each half’ player-related selections will stand if the player participates in any part of the first half of the match. If the player does not participate in the first half, then ‘each half’ player selections will be voided.
5.6. Either half - This refers to an event happening in one or both halves of the match. If the chosen event does not happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.
a. ‘Either half’ player-related selections will stand if the player participates in the match at any point. For example, a selection on a player to score in either half will be settled as a winner if they score in the first half, but are substituted at half time or earlier, and do not participate in the second half at all. Either half selections on a player who does not participate in the match at all will be voided.
6. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the originally scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded. Matches which have had their start time altered well in advance of their scheduled commencement (e.g. to accommodate live TV or tournament requirements, or to ease fixture congestion) may not be classified at postponed, at Sportcast’s discretion. Sportcast will inform all clients in a timely fashion of all instances in which such discretion has been applied.
7. ABANDONED MATCHES
Matches will be deemed as abandoned if they commence, but then do not reach their natural conclusion within 48 hours of the originally scheduled start time. Per section 6, matches where a referee removes the players from the field of play for a period of time, but the remaining minutes of play take place within 48 hours of the original start time, will not be regarded as abandoned.
If a match is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described in section 6. If it is abandoned after commencing but before its natural end point, the following rules apply:
7.1. SGMs will be void if they include at least one selection involving a player who has not yet participated in the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
7.2. If every selection within an SGM on the match is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals total had been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a match is abandoned while the total goals are still under the chosen number, as the abandonment would impact that outcome.
7.3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
7.4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
8. VENUE CHANGES AND NEUTRAL VENUES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
For matches played at a neutral venue, all bets will stand regardless of the order in which the teams are listed, and of whether or not the game is or had been explicitly listed as being played at a neutral venue.
9. SPECIFIC MARKET RULINGS
9.1. Who will win? – You are betting on the result, i.e. Team A, Draw or Team B.
9.2. Who will score? – You are betting on whether a nominated player will score a goal. Own goals do not count towards this market.
9.3. Who will get carded? – You are betting on whether the nominated player will receive a yellow or red card. Only cards shown to players currently on the pitch within the match will count. Cards shown to managers, players on the bench or after the match do not count.
9.4. How many match/team corners? – You are betting on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is retaken, it will only count as one corner. Corners in extra time do not count towards the total.
9.5. How many team goals? – You are betting on how many goals a nominated team will score. Own goals committed by the opposing team are included in the settling of this market.
9.6. How many match/team booking points? - You are betting on whether the total number of booking points is above or below the stated total. Cards issued in extra time do not count towards the total, nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
a. Yellow card = 10 & red card = 25 booking points respectively. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.
9.7. How many match/team cards? – You are betting on whether the total number of cards is above, below or equal to the stated total. Extra time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
9.8.
a. Yellow card = 1 & red card = 2 respectively for the purposes of this market. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. A player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A straight red on its own counts as 2 cards for settlement purposes.
What else will happen/What else will happen to a team? – You are betting on whether a nominated event will occur either in the match or to a selected team respectively, such as:
a. Penalty awarded – Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.
b. Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
c. Penalty scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.
d. 2+ penalties awarded – Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
e. 2+ penalties scored – Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.
f. Free kick goal – Whether a free kick will be scored. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.
g. Header goal – Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
h. Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area. Own goals are excluded. Any other method of goal scored from outside of the penalty area will count, including free kicks.
i. Own goal – Whether an own goal will be scored.
j. Sending off – Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled as a winner for any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.
k. Woodwork – Whether the frame of the goal is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
l. Go to extra time – Whether the match will go to extra time after the 90 minutes, in applicable matches where extra time can be played.
m. Go to penalties–Whether the match will go to penalties/a penalty shootout, in applicable matches where penalties can be played.
n. Team clean sheet – Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc, would be winning outcomes.
o. First/last team to score – Which team will score the first or last goal. Rescinded and/or disallowed goals do not count. If no goals are scored in the match, these markets will be resulted as losers.
p. First/last corners – Which teams will be awarded and subsequently take the first/last corner in the match. If no corners are awarded in the specified period, these markets will be resulted as losers.
q. Most corners – Which team will take the most corners in the match. If the corner count is tied at the end of the match, this selection will be resulted as a loser.
r. First/last cards – Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, these markets will be resulted as losers.
s. Most booking points/most cards – Which team will receive the most booking points or cards in the match. If no cards are awarded in a match, or the booking point/card counts are tied at the end of a match, these markets will be settled as losers.
t. Team woodwork – Whether the frame of the goal is hit by that team during active play. A team woodwork will still count if it is the defending team hitting their own woodwork with the ball. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
9.9. Which player will score first/last? – You are betting on which player will score the first/last goal within the match.
Own goals do not count. For example, if you have selected a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal that is not an own goal will be settled as the first goal scorer.
In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void.
In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.
If no goals or only own goals have been scored in a match, first and last goal scorer markets will be settled as losers, if the selected player(s) participated in the relevant periods of the match as described above.
9.10. How many player goals? – You are betting on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.
9.11. How will a player score? – You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):
a. Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.
b. Free kick - the nominated player scores a direct free kick for their own team.
c. Outside of the box – the nominated player scores from outside of the 18-yard box/penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.
d. Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A rebound from a penalty will not be classified as a goal scored by penalty.
9.12. Who will get carded or sent off? – You are betting on (for the carded element) whether a nominated player will receive a yellow or red card. For the sent off element, you are betting on whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Cards shown to players or officials who do not constitute active on-field players do not count. Any cards shown before kick-off, after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or two yellow cards and is therefore subsequently shown a red card.
9.13. What is the double chance? – You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with either Team A winning or a draw in order to be a winning selection.
9.14. Who will be ahead at half time / full time? – You are betting on the result of the match at half- time and at full-time. Both need to be correct in order for this to be a winning selection.
BetBuilder Wagering Rules – Football (Soccer) 7
9.15. How will a team win? – You are betting on different markets relating to how a team will win, including:
a. Winning margin – By what margin the nominated team will win by.
b. Win to nil – Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc would result in this being a winning selection.
c. Win from behind – Whether the nominated team wins the match (or specified period) after having been behind by at least one goal at any point within that period.
d. Win in extra time – Whether your nominated team wins the match in extra time. Your team must win the extra time period (2 x 15 minutes plus injury time, unless otherwise stated). If the match does not go to extra time, this market will be settled as a loser.
e. Win on penalties – Whether your nominated team wins the match after penalties/a penalty shootout. If the match does not go to penalties, this market will be settled as a loser.
f. Qualify – Whether your nominated team qualifies to the next round of fixtures in the specified tournament/cup/league.
BASEBALL SAME GAME MULTI
1. SELECTION AND BET RESULTS
All baseball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.
For instance, selections on a team to win a match where the game finishes in a tie or draw, whether the final result has been determined with or without extra innings, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to MLB as extra innings are played until a team wins, but may be applicable to other baseball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.
If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponements) will be resulted according to the rules outlined in sections 7 and 8 of this document.
2. EXTRA INNINGS
All baseball matches will be settled on the official declared result including any extra innings. All team and player statistics accrued during extra innings are included for the purposes of bet settlement.
3. LISTED / DESIGNATED / NAMED PITCHERS
BetBuilder baseball bets do not include and are not reliant on listed/designated/named pitchers. If either or both originally announced starting pitchers in a game are scratched or replaced by other pitchers, prior to the match commencing and after any bets have been placed, those bets will stand. Where pitchers may have been listed in or relative to the display of any selections, these will be treated as indicative only, and will not affect or prevent the application of this rule. Selections specifically involving a pitcher who does not play (and therefore bets including those selections) will still be voided as per the rules for player-specific markets in section 4.
4. PLAYER-SPECIFIC MARKETS
If a player does not participate in a match, selections specific to that player (and therefore the entire bet) will be void. This rule is applied as follows:
4.1. Selections on hitting / batting markets will be active if the player in question gets at least one plate appearance. If the player does not appear at the plate, these selections will be treated as void.
4.2. Selections on base stealing markets will be active if the player in question enters the game at any point. This includes making a plate appearance but also playing as a fielder, defensive substitute, pinch-runner, and so on. If the player does not enter the game in any such capacity at any point, these selections will be treated as void.
4.3. Selections on pitching markets will be active if the player in question throws at least one pitch in the game. If the player does not do so, these selections will be treated as void.
Player selections will be considered active or void per the rules above, regardless of whether a selection may reference a specific period of a match. For instance, a selection on a certain player to get 1+ hits in the first 5 innings of a match would be active (and therefore settled as a loser) if that player only entered the game as a substitute after the 5th inning, and made his plate appearance(s) from that point. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and thus did not make any plate appearances, the selection and therefore bet would be void.
5. 7 INNINGS GAMES / DOUBLE HEADERS
Where baseball games have been originally scheduled prior to commencement to be played for fewer than 9 innings (e.g. 7 innings games for MLB double headers), matches will be settled as normal in accordance with the rules outlined in this document (i.e. treated as regular rather than reduced-innings matches).
6. POSTPONED AND INCOMPLETE MATCHES
If a game does not commence on the scheduled calendar day of the officially listed start time (local stadium time), all bets on the match will be void.
If a game is suspended after it has commenced, and is then resumed within 36 hours (inclusive) of the original start time, all bets will stand.
If a game is suspended after it has commenced, and is resumed more than 36 hours after the original start time or not at all, it will be treated as an abandoned game and settled under the rules in sections 7 and 8 (all bets will be void apart from those which have already been irrevocably determined). This rule does not apply to playoff games; in the case of a suspended playoff or postseason tournament game, all bets will stand through any case of suspension, until the game is officially completed as per the relevant league/organisation.
7. REDUCED-INNINGS MATCHES
Where baseball games are shortened after the match has commenced (e.g. innings reduced due to bad weather), they will be settled according to the following rules:
7.1. Bets will be void if they include at least one selection involving a player who does not participate in the game, as per the rules outlined in section 4. The rules outlined below are all applied subject to and subsequent to the application of this rule.
7.2. If every selection within a bet on the game is already a winner where the fact of reduced innings had no impact on the outcome of each selection, the bet in its entirety will be treated as a winner. For example, a 2-leg bet containing an over total runs selection and a certain player to hit a home run, in a game where the required runs total had been reached and the player did hit a home run, and where the match was played with reduced innings, will be treated as a winner. In this case, the game being played with reduced innings had no impact on either selection. The same would not apply to an under total runs selection where a game is shortened while the total score is still under the chosen number, as the reduced innings would impact that outcome.
7.3. If a single selection of a bet has lost and a match is then shortened, the bet will be treated as a loser, where regardless of the fact of reduced innings, the selection(s) in question had been irrevocably concluded. For example, a bet including a first team to score selection, in a game where the other team scored first and the match was subsequently then played with reduced innings, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently shortened or not.
7.4. If there are no losing selections within a bet and at least one void selection on a match where innings are reduced after commencement, the bet will be treated as void. This rule applies where one or more selections are effectively undecided after the reduced number of innings have been completed, and may still have won or lost if the full amount of innings had been completed as scheduled. For example, a bet including an over total runs selection, in a shortened game concluded while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the shortening of the match, so the selection and therefore bet will be voided.
7.5. The only exception to the rules above is the Match Winner / Money Line / Head-to- Head market result. This will be settled according to the official league result of the match – if a game with reduced innings still ends in an official win/loss result per the relevant league, the Match Winner market will be settled as such.
Matches concluded after 8.5 innings (where the home team is ahead after 8.5 innings and the match is ended there) are not treated as shortened matches. They will be settled as per normal settlement rules and not by the rules presented in this section for matches with reduced innings. This also applies to games scheduled to be 7 innings which finish after 6.5 innings with the home team ahead.
8. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the scheduled calendar day rule for postponed matches as described in section 6.
If a game is abandoned after commencing, but still ends with an official win/loss result per the relevant league/organisation, it will be settled under the rules in section 7 for reduced innings matches. This will include the settling of that official result under subsection 7.5.
If a game is abandoned after commencing and is not designated with an official win/loss result by the relevant league/organisation, it will be settled as per the rules in section 7 for reduced innings matches, but the Match Winner / Money Line / Head-to-Head market result will be settled as void.
9. VENUE CHANGES
If the venue of a match is changed from the one originally scheduled, bets will stand if the original home and away teams remain designated as such. If the venue is changed and the home and away team designations are reversed, bets placed under the original home/away listing will be void.
NFL SAME GAME MULTI
1. SELECTION AND BET RESULTS
All NFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.
For instance, selections on a team to win a match where it is a tie after overtime, even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1st Half Touchdown) will be settled as losers.
If one more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document.
2. OVERTIME
All NFL matches will be settled on the official declared result including any overtime.
3. SECOND HALF / FOURTH QUARTER MARKETS
All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NFL schedule (Thursday – Wednesday local stadium time) as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:
6.1. SGMs will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
6.2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
6.3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
6.4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
ICE HOCKEY SAME GAME MULTI
1. SELECTION AND BET RESULTS
All ice hockey SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.
For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NHL matches as they advance to shootouts after a tied overtime period (regular season) or play open-ended sudden death overtime (playoffs), but may be applicable to other ice hockey leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a period finishes scoreless, then goalscoring selections such as First or Last Goalscorer for that period will be settled as losers.
2. OVERTIME / SHOOTOUTS
All ice hockey matches will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to the score of a winning team after a shootout (e.g. the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.
3. THIRD PERIOD MARKETS
All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player takes to the rink as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the rink during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the third period would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the ice during the third period. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took the ice, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
6.1. SGMs will be void if they include at least one selection involving a player who has not yet entered the rink as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
6.2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals have been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
6.3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
6.4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
NCAA SAME GAME MULTI
1. SELECTION AND BET RESULTS
All NCAAF SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.
For instance, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1st Half Touchdown) will be settled as losers.
If one more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document.
2. OVERTIME
All NCAAF matches will be settled on the official declared result including any overtime.
3. SECOND HALF / FOURTH QUARTER MARKETS
All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.
4. PLAYER-SPECIFIC MARKETS
All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.
5. POSTPONED AND INCOMPLETE MATCHES
If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NCAAF schedule as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.
6. ABANDONED MATCHES
If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:
6.1. SGMs will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
6.2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
6.3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
6.4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
7. VENUE CHANGES
If the venue of a match is changed from the one advertised, all bets on that match will be voided.
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